Research Article

Petri Net Model for Serious Games Based on Motivation Behavior Classification

Table 7

Results of experiments in State 7.

ID
respondent
Mental effort class ( )Persistence class
( )
Active choice class ( )Motivation behavior type ( )Motivation
behavior classification
(MB)
Percentage from
all respondents

1SemiLowHighActive choiceHigh active choice 58%
2SemiLowHighActive choiceHigh active choice
3SemiLowHighActive choiceHigh active choice
4SemiLowHighActive choiceHigh active choice
6SemiLowHighActive choiceHigh active choice
9SemiLowHighActive choiceHigh active choice
12SemiLowHighActive choiceHigh active choice
13SemiLowHighActive choiceHigh active choice
15SemiLowHighActive choiceHigh active choice
16SemiLowHighActive choiceHigh active choice
17SemiLowHighActive choiceHigh active choice
19SemiLowHighActive choiceHigh active choice
20SemiLowHighActive choiceHigh active choice
22SemiLowHighActive choiceHigh active choice
24SemiLowHighActive choiceHigh active choice
25SemiLowHighActive choiceHigh active choice
27SemiLowHighActive choiceHigh active choice
31SemiLowHighActive choicehigh active choice
32SemiLowHighActive choiceHigh active choice
21LowLowSemiActive choiceSemi active choice 12%
28SemiLowSemiActive choiceSemi active choice
29LowSemiSemiActive choiceSemi active choice
30SemiLowSemiActive choiceSemi active choice
5SemiLowSemiMental effortSemi mental effort 24%
7SemiLowSemiMental effortSemi mental effort
8SemiLowSemiMental effortSemi mental effort
10SemiLowSemiMental effortSemi mental effort
11SemiLowSemiMental effortSemi mental effort
14SemiLowSemiMental effortSemi mental effort
18SemiLowSemiMental effortSemi mental effort
26SemiLowSemiMental effortSemi mental effort
23LowSemiSemiPersistenceSemi persistence 6%
33LowSemiSemiPersistenceSemi persistence