Research Article
Artificial Intelligence in Video Games: Towards a Unified Framework
Algorithm 13
Controller management in the CptMvAgent2D class.
class CptMvAgent2D: public CptMvEntity2D | { | private: | //List of registered controllers | std::list<CptMvAgent2D_Controller> controllers; | ⋯ | public: | //Registers a new controller | void AddController(CptMvAgent2D_Controller c) | { | controllers.push_back(c); | } | //Notifies controllers that a bot has been removed from the game | void BotRemoved(CptMvAgent2D bot) | { | std::list<CptMvAgent2D_Controller>::iterator it; | for (it = controllers.begin(); it != controllers.end(); ++it) | { | (it)->BotRemoved_Handler(bot); | } | } | ⋯ | } |
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