Research Article

Mining Experiential Patterns from Game-Logs of Board Game

Table 4

Data records of the test in human-computer mode without any experiential pattern.

TesterGtsRoleWtsAnrsWr (%)

0015OffP54533.33
0015DefP44226.67
0115OffP54733.33
0115DefP34520.00
0215OffP44426.67
0215DefP1406.67
0315OffP34520.00
0315DefP24113.33
0415OffP44226.67
0415DefP44726.67
0515OffP44426.67
0515DefP1406.67
0615OffP64940.00
0615DefP44226.67
0715OffP23713.33
0715DefP23613.33
0815OffP64540.00
0815DefP34520.00
0915OffP54533.33
0915DefP24013.33

Note: Gts: game times; Role: role of the computer player; Wts: winning times of the computer player; Anrs: average number of the rounds per game; and Wr: winning rate of the computer player.