Mining Experiential Patterns from Game-Logs of Board Game
Table 6
Data records of the test in human-computer mode with experiential patterns.
Tester
Gts
Role
Wts
Anrs
Wr (%)
00
15
OffP
9
51
60.00
00
15
DefP
7
51
46.67
01
15
OffP
8
52
53.33
01
15
DefP
4
54
26.67
02
15
OffP
4
56
26.67
02
15
DefP
3
50
20.00
03
15
OffP
8
51
53.33
03
15
DefP
5
49
33.33
04
15
OffP
9
54
60.00
04
15
DefP
7
52
46.67
05
15
OffP
8
52
53.33
05
15
DefP
5
48
33.33
06
15
OffP
10
56
66.67
06
15
DefP
6
50
40.00
07
15
OffP
4
48
26.67
07
15
DefP
2
51
13.33
08
15
OffP
11
52
73.33
08
15
DefP
7
52
46.67
09
15
OffP
9
52
60.00
09
15
DefP
5
50
33.33
Note: Gts: game times; Role: role of the computer player; Wts: winning times of the computer player; Anrs: average number of the rounds per game; and Wr: winning rate of the computer player.