Research Article

Mining Experiential Patterns from Game-Logs of Board Game

Table 6

Data records of the test in human-computer mode with experiential patterns.

TesterGtsRoleWtsAnrsWr (%)

0015OffP95160.00
0015DefP75146.67
0115OffP85253.33
0115DefP45426.67
0215OffP45626.67
0215DefP35020.00
0315OffP85153.33
0315DefP54933.33
0415OffP95460.00
0415DefP75246.67
0515OffP85253.33
0515DefP54833.33
0615OffP105666.67
0615DefP65040.00
0715OffP44826.67
0715DefP25113.33
0815OffP115273.33
0815DefP75246.67
0915OffP95260.00
0915DefP55033.33

Note: Gts: game times; Role: role of the computer player; Wts: winning times of the computer player; Anrs: average number of the rounds per game; and Wr: winning rate of the computer player.