Research Article
Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods
Table 1
Affective game design components that were aggregated from post literature review.
| Affective Game Design Components | Frequency | Percentage |
| Challenging Gameplay | 5/8 | 62.5% | Pacing difficulty for every stage or level | 7/8 | 87.5% | Clear goals or objectives | 5/8 | 62.5% | Increasing player's capability | 8/8 | 100% | Special rewards | 6/8 | 75% | Interactive game environment | 6/8 | 75% | Interaction between AI actor and player’s character | 6.5/8 | 81.25% | Graphic quality | 6/8 | 75% | Creativity | 8/8 | 100% | Fantasy | 4/8 | 50% | Storyline | 8/8 | 100% | Characters | 7/8 | 87.5% | Range of options to customize game settings | 4/8 | 50% | Options to skip-non interactive content | 6/8 | 75% | Interruption during gameplay | 4.5/8 | 56.25% | Not lagging | 8/8 | 100% | Organized menu design | 4.5/8 | 56.25% | Provide tutorial and training session | 5.5/8 | 68.75% | Unobtrusive view | 6.5/8 | 81.25% | Provide help or hint when player is lost | 7/8 | 87.5% | Consistency and non-complex control system | 6/8 | 65% |
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