Research Article

Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods

Table 1

Affective game design components that were aggregated from post literature review.

Affective Game Design ComponentsFrequencyPercentage

Challenging Gameplay5/862.5%
Pacing difficulty for every stage or level7/887.5%
Clear goals or objectives5/862.5%
Increasing player's capability8/8100%
Special rewards6/875%
Interactive game environment6/875%
Interaction between AI actor and player’s character6.5/881.25%
Graphic quality6/875%
Creativity8/8100%
Fantasy4/850%
Storyline8/8100%
Characters7/887.5%
Range of options to customize game settings4/850%
Options to skip-non interactive content6/875%
Interruption during gameplay4.5/856.25%
Not lagging8/8100%
Organized menu design4.5/856.25%
Provide tutorial and training session5.5/868.75%
Unobtrusive view6.5/881.25%
Provide help or hint when player is lost7/887.5%
Consistency and non-complex control system6/865%