Research Article
Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods
Table 3
Affective evaluation on LittleBigPlanet2.
| Affective Game Design Components | Frequency | Percentage |
| Challenging | 13/16 | 81.25% | Pacing difficulty in levels | 15/16 | 93.75% | Provide Goals | 15/16 | 93.75% | Provide Rewards | 14/16 | 87.5% | Interactive game environment | 16/16 | 100% | Good graphic quality | 15/16 | 93.75% | Creativity | 16/16 | 100% | Fantasy | 16/16 | 100% | Good narrative | 7/16 | 43.75% | Interesting characters | 13/16 | 81.25% | Option to adjust game settings | 15/16 | 93.75% | Option to skip non-interactive content | 14/16 | 87.5% | No lagging | 12/16 | 75% | Organized menu design | 12/16 | 75% | Helpful tutorial | 15/16 | 93.75% | Provide hints | 13/16 | 81.25% | Good camera angle | 14/16 | 87.5% | Easy to pick-up controls | 12/16 | 75% |
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