Research Article

Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods

Table 4

Mapping with other researchers’ work.

List of affective game componentsDesurview, Caplan and Toth (2004)Johnson and Wiles (2003)Malone (1982)Pinelle, Wong and Stach (2008)Sweetser and Wyeth (2005)Ng, Khong and Nathan

Player Preferences
Player Skills
Pacing Difficulty
Goals
Rewards
Interactive Environment
Graphic Quality
Creativity
Narrative
Characters
Game Interface
Ease-of-User Controls
Tutorials and Hints
Reduce Lagging
Flexible Options