Research Article
Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods
Table 4
Mapping with other researchers’ work.
| List of affective game components | Desurview, Caplan and Toth (2004) | Johnson and Wiles (2003) | Malone (1982) | Pinelle, Wong and Stach (2008) | Sweetser and Wyeth (2005) | Ng, Khong and Nathan |
| Player Preferences | | ✓ | ✓ | | | ✓ | Player Skills | | ✓ | ✓ | | ✓ | ✓ | Pacing Difficulty | ✓ | ✓ | ✓ | | ✓ | ✓ | Goals | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Rewards | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Interactive Environment | ✓ | ✓ | ✓ | | ✓ | ✓ | Graphic Quality | ✓ | | ✓ | | | ✓ | Creativity | | ✓ | ✓ | | ✓ | ✓ | Narrative | ✓ | | | | ✓ | ✓ | Characters | ✓ | | ✓ | | ✓ | ✓ | Game Interface | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Ease-of-User Controls | ✓ | ✓ | | | ✓ | ✓ | Tutorials and Hints | ✓ | | | | ✓ | ✓ | Reduce Lagging | | ✓ | | | | ✓ | Flexible Options | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
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