Aims and Scope

The overall aim of the International Journal of Computer Games Technology is to bring together both the research and development aspects of games technology (algorithms, software and hardware) for entertainment computing and interactive digital media. The focus will be on three research and development frontiers: first, to expand the technology frontier in terms of both hardware and software for games, second, to validate innovative procedures including algorithms and architectures for games, and finally, to explore novel applications of games technology both for entertainment and serious games.

Areas of interest include but are not limited to:

  • HCI for Games
  • Artificial Intelligence for Games
  • Tools and Techniques for Game Level Design
  • Game Software Architecture and Game Programming
  • Intelligent Software Agents for Games
  • Game Animation, Game Physics
  • Interactive Digital Media
  • Algorithms for Game Audio and Music
  • Algorithms, Software and Hardware for Online and Massively Multiplayer Games
  • Games Performance with High Performance Computing and Grid Computing
  • Algorithms, Software and Hardware for Mobile Game Development
  • Pervasive Computing Technology for Games
  • Very Large Simulation Games (e.g. Military/Power Plants/Air Ports/Medicine, etc.)
  • Game Mechanics and Game Software Patterns
  • Game Consoles, Hardware and Game Platforms
  • Graphical Modelling, Rendering and Animation for Games
  • 2D and 3D Character Modelling and Animation for Games

The journal is dedicated only for engineering papers related to computer games technology, and does not consider papers from non-technical aspects such as game arts, game play, game culture, game communities, social interactions or entertainment experiences.