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Table of Contents
[26–50 of 83 articles]
Long Memory of Pathfinding Aesthetics
, Ron Coleman
Volume 2009 (2009), Article ID 318505, 9 pages
A Facial Expression Parameterization by Elastic Surface Model
, Ken Yano and Koichi Harada
Volume 2009 (2009), Article ID 397938, 11 pages
Testing Metaphorical Educational FPS Games
, John R. Rankin, Sandra Sampayo Vargas, and Paul F. Taylor
Volume 2009 (2009), Article ID 456763, 5 pages
SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
, R. Chellali, C. Dumas, Nicolas Mollet, and G. Subileau
Volume 2009 (2009), Article ID 627109, 9 pages
Real Time Animation of Trees Based on BBSC in Computer Games
, Xuefeng Ao, Zhongke Wu, and Mingquan Zhou
Volume 2009 (2009), Article ID 970617, 8 pages
A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation
, Yongli Hu, Mingquan Zhou, and Zhongke Wu
Volume 2009 (2009), Article ID 609350, 9 pages
Platform for Distributed 3D Gaming
, A. Jurgelionis, P. Fechteler, P. Eisert, F. Bellotti, H. David, J. P. Laulajainen, R. Carmichael, V. Poulopoulos, A. Laikari, P. Perälä, A. De Gloria, and C. Bouras
Volume 2009 (2009), Article ID 231863, 15 pages
Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors
, Yu Zhang and Edmond C. Prakash
Volume 2009 (2009), Article ID 573924, 15 pages
Fast and Reliable Mouse Picking Using Graphics Hardware
, Hanli Zhao, Xiaogang Jin, Jianbing Shen, and Shufang Lu
Volume 2009 (2009), Article ID 730894, 7 pages
Game Technology for Training and Education
, Rafael Bidarra and Xiaopeng Zhang
Volume 2009 (2009), Article ID 521020, 1 page
A New 3D Model Retrieval Method with Building Blocks
, Mingquan Zhou, Qingsong Huo, Guohua Geng, and Xiaojing Liu
Volume 2009 (2009), Article ID 572030, 6 pages
An Application of a Game Development Framework in Higher Education
, Alf Inge Wang and Bian Wu
Volume 2009 (2009), Article ID 693267, 12 pages
Towards a Serious Game to Help Students Learn Computer Programming
, Mathieu Muratet, Patrice Torguet, Jean-Pierre Jessel, and Fabienne Viallet
Volume 2009 (2009), Article ID 470590, 12 pages
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
, Kevin Hulme, Edward Kasprzak, Ken English, Deborah Moore-Russo, and Kemper Lewis
Volume 2009 (2009), Article ID 952524, 15 pages
Venation Skeleton-Based Modeling Plant Leaf Wilting
, Shenglian Lu, Chunjiang Zhao, and Xinyu Guo
Volume 2009 (2009), Article ID 890917, 8 pages
Perceptually Valid Facial Expressions for Character-Based Applications
, Ali Arya, Steve DiPaola, and Avi Parush
Volume 2009 (2009), Article ID 462315, 13 pages
Artificial Intelligence for Computer Games
, Abdennour El Rhalibi, Kok Wai Wong, and Marc Price
Volume 2009 (2009), Article ID 251652, 3 pages
Games and Agents: Designing Intelligent Gameplay
, F. Dignum, J. Westra, W. A. van Doesburg, and M. Harbers
Volume 2009 (2009), Article ID 837095, 18 pages
SIDH: A Game-Based Architecture for a Training Simulator
, P. Backlund, H. Engström, M. Gustavsson, M. Johannesson, M. Lebram, and E. Sjörs
Volume 2009 (2009), Article ID 472672, 9 pages
Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators
, Miguel Frade, F. Fernandez de Vega, and Carlos Cotta
Volume 2009 (2009), Article ID 125714, 13 pages
A Shortest-Path Lyapunov Approach for Forward Decision Processes
, Julio B. Clempner
Volume 2009 (2009), Article ID 162450, 12 pages
Combining AI Methods for Learning Bots in a Real-Time Strategy Game
, Robin Baumgarten, Simon Colton, and Mark Morris
Volume 2009 (2009), Article ID 129075, 10 pages
Performance Simulations of Moving Target Search Algorithms
, Peter K. K. Loh and Edmond C. Prakash
Volume 2009 (2009), Article ID 745219, 6 pages
Fractal Analysis of Stealthy Pathfinding Aesthetics
, Ron Coleman
Volume 2009 (2009), Article ID 670459, 7 pages
Enhancing Artificial Intelligence on a Real Mobile Game
, Fabio Aiolli and Claudio E. Palazzi
Volume 2009 (2009), Article ID 456169, 9 pages
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