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Artificial Intelligence for Computer Games
Guest Editors: Abdennour El Rhalibi, Kok Wai Wong, and Marc Price- Artificial Intelligence for Computer Games, Abdennour El Rhalibi, Kok Wai Wong, and Marc Price
Volume 2009 (2009), Article ID 251652, 3 pages - Performance Simulations of Moving Target Search Algorithms, Peter K. K. Loh and Edmond C. Prakash
Volume 2009 (2009), Article ID 745219, 6 pages - A Shortest-Path Lyapunov Approach for Forward Decision Processes, Julio B. Clempner
Volume 2009 (2009), Article ID 162450, 12 pages - Fractal Analysis of Stealthy Pathfinding Aesthetics, Ron Coleman
Volume 2009 (2009), Article ID 670459, 7 pages - Games and Agents: Designing Intelligent Gameplay, F. Dignum, J. Westra, W. A. van Doesburg, and M. Harbers
Volume 2009 (2009), Article ID 837095, 18 pages - A Multiagent Potential Field-Based Bot for Real-Time Strategy Games, Johan Hagelbäck and Stefan J. Johansson
Volume 2009 (2009), Article ID 910819, 10 pages - Combining AI Methods for Learning Bots in a Real-Time Strategy Game, Robin Baumgarten, Simon Colton, and Mark Morris
Volume 2009 (2009), Article ID 129075, 10 pages - Enhancing Artificial Intelligence on a Real Mobile Game, Fabio Aiolli and Claudio E. Palazzi
Volume 2009 (2009), Article ID 456169, 9 pages - Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators, Miguel Frade, F. Fernandez de Vega, and Carlos Cotta
Volume 2009 (2009), Article ID 125714, 13 pages - Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence, Vishnu Kotrajaras and Tanawat Kumnoonsate
Volume 2009 (2009), Article ID 436732, 9 pages