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Joint International Conference on Cyber Games and Interactive Entertainment 2006
Guest Editors: Kevin Kok Wai Wong, Chun Che Fung, and Arnold Depickere- Cyber Games and Interactive Entertainment, Kok Wai Wong, Chun Che Fung, and Arnold Depickere
Volume 2008 (2008), Article ID 739041, 2 pages - A Gameplay Definition through Videogame Classification, Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, and Pierre Molinier
Volume 2008 (2008), Article ID 470350, 7 pages - Game Play Schemas: From Player Analysis to Adaptive Game Mechanics, Craig A. Lindley and Charlotte C. Sennersten
Volume 2008 (2008), Article ID 216784, 7 pages - Story and Recall in First-Person Shooters, Dan Pinchbeck
Volume 2008 (2008), Article ID 783231, 7 pages - A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines, Mark Grimshaw and Gareth Schott
Volume 2008 (2008), Article ID 720280, 7 pages - Ambient Games, Revealing a Route to a World Where Work is Play?, Mark Eyles and Roger Eglin
Volume 2008 (2008), Article ID 176056, 7 pages - Efficient Terrain Triangulation and Modification Algorithms for Game Applications, Sundar Raman and Zheng Jianmin
Volume 2008 (2008), Article ID 316790, 5 pages - Real-Time Optimally Adapting Meshes: Terrain Visualization in Games, Matthew White
Volume 2008 (2008), Article ID 753584, 7 pages - Auto Coloring with Enhanced Character Registration, Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Zhongke Wu, and Konstantin Melikhov
Volume 2008 (2008), Article ID 135398, 7 pages - Strategic Team AI Path Plans: Probabilistic Pathfinding, Tng C. H. John, Edmond C. Prakash, and Narendra S. Chaudhari
Volume 2008 (2008), Article ID 834616, 6 pages - Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design, Le Minh Duc, Amandeep Singh Sidhu, and Narendra S. Chaudhari
Volume 2008 (2008), Article ID 873913, 11 pages - A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter, Abdennour El Rhalibi and Madjid Merabti
Volume 2008 (2008), Article ID 432365, 18 pages - Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories, Kenkichi Ishizuka and Takehisa Onisawa
Volume 2008 (2008), Article ID 281959, 9 pages - A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head, Oscar Martinez Lazalde, Steve Maddock, and Michael Meredith
Volume 2008 (2008), Article ID 412056, 7 pages - Activity Classification for Interactive Game Interfaces, John Darby, Baihua Li, and Nick Costen
Volume 2008 (2008), Article ID 751268, 7 pages - A Real-Time Facial Expression Recognition System for Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, and Farzad Safaei
Volume 2008 (2008), Article ID 542918, 7 pages - Perception-Based Filtering for MMOGs, Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, and Jean-Pierre Jessel
Volume 2008 (2008), Article ID 243107, 9 pages - A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game, Tiffany Y. Tang, Cheung Yiu Man, Chu Pok Hang, Lam Shiu Cheuk, Chan Wai Kwong, Yiu Chung Chi, Ho Ka Fai, and Sit Kam
Volume 2008 (2008), Article ID 619108, 8 pages - Using a Camera Phone as a Mixed-Reality Laser Cannon, Fadi Chehimi, Paul Coulton, and Reuben Edwards
Volume 2008 (2008), Article ID 321708, 6 pages - Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display, Tamas Vajk, Paul Coulton, Will Bamford, and Reuben Edwards
Volume 2008 (2008), Article ID 539078, 6 pages - Game Portability Using a Service-Oriented Approach, Ahmed BinSubaih and Steve Maddock
Volume 2008 (2008), Article ID 378485, 7 pages