Artificial Intelligence for Computer Games
Call for Papers
Artificial intelligence (AI) in computer games covers the behaviour and decision-making process of game-playing opponents (also known as nonplayer character or NPC). Current generations of computer and video games offer an amazingly interesting testbed for AI research and new ideas. Such games combine rich and complex environments with expertly developed, stable, physics-based simulation. They are real-time and very dynamic, encouraging fast and intelligent decisions. Computer games are also often multiagents, making teamwork, competition, and NPC modelling key elements to success. In commercial games, such as action games, role-playing games, and strategy games, the behaviour of NPC is usually implemented as a variation of simple rule-based systems.
With a few exceptions, machine-learning techniques are hardly ever applied to state-of-the-art computer games. Machine-learning techniques may enable NPCs with the capability to improve their performance by learning from mistakes and successes, to automatically adapt to the strengths and weaknesses of a player, or to learn from their opponents by imitating their tactics.
However, many more AI techniques have been developed in academic research, and relatively few have actually been transferred and are used in the development of commercial video games. In this special issue, we invite submission of papers from current research in AI proposing new approaches specific to computer game requirements including but not limited to:
- Knowledge-based systems and management in games
- Machine learning in games
- Adaptable agents in games
- Multiagent models in games
- Constraint-based model for games
- Tactical and real-time pathfinding
- Application cases to neural network for games
- Fuzzy logic for games
- Goal-oriented action planning in games
- AI controlled storytelling
- AI scripting
- Evolutionary computation in games
- AI and game design
- Teamwork, coordination, and communication
- Planning in highly dynamic environments
- Multiagent learning and adaptation
- Human-agent interaction
- Opponent modelling
- Believable and emotional agents in games
Authors should follow the International Journal of Computer Games Technology manuscript format described at http://www.hindawi.com/journals/ijcgt/. Prospective authors should submit an electronic copy of their complete manuscript through the journal Manuscript Tracking System at http://mts.hindawi.com/, according to the following timetable:
| Manuscript Due | May 1, 2008 |
| First Round of Reviews | August 1, 2008 |
| Publication Date | November 1, 2008 |
Guest Editors:
- Abdennour El Rhalibi, School of Computing and Mathematical Sciences, Liverpool John Moores University, Byrom Street, Liverpool L3 3AF, UK
- Kok Wai Wong, School of Information Technology, Murdoch University, 90 South Street, Murdoch, WA 6150, Australia
- Marc Price, BBC Research, Kingswood Warren, Tadworth, Surrey KT20 6NP, UK