International Journal of Computer Games Technology
Volume 2008 (2008), Article ID 316790, 5 pages
doi:10.1155/2008/316790
Research Article

Efficient Terrain Triangulation and Modification Algorithms for Game Applications

School of Computer Engineering, Nanyang Technological University, 639798, Singapore

Received 28 September 2007; Accepted 3 March 2008

Academic Editor: Kok Wai Wong

Copyright © 2008 Sundar Raman and Zheng Jianmin. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Sundar Raman and Zheng Jianmin, “Efficient Terrain Triangulation and Modification Algorithms for Game Applications,” International Journal of Computer Games Technology, vol. 2008, Article ID 316790, 5 pages, 2008. doi:10.1155/2008/316790