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International Journal of Computer Games Technology
Volume 2008 (2008), Article ID 753584, 7 pages
doi:10.1155/2008/753584
Real-Time Optimally Adapting Meshes: Terrain Visualization in Games
Department of Computing and Mathematics, Manchester Metropolitan University, All Saints, Manchester M15 6BH, UK
Received 27 September 2007; Accepted 21 December 2007
Academic Editor: Kok Wai Wong
Copyright © 2008 Matthew White. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
How to Cite this Article
Matthew White, “Real-Time Optimally Adapting Meshes: Terrain Visualization in Games,” International Journal of Computer Games Technology, vol. 2008, Article ID 753584, 7 pages, 2008. doi:10.1155/2008/753584