Abstract

Sections of a three-dimensional Orientation Distribution Function (ODF) for the α-Fe rolling texture typical for most b.c.c. metals have been constructed on the basis of the proposed new method for ODF simulation through the representation of a crystallite orientation by nine rotations, only three of which are varied for a given component. The description of texture by superposition of partial fibre components in used. A comparison of such a model ODF with an ODF reconstructed from experimental pole figures by series expansion is presented. As a result all really encountered textures can be simulated by variation of the crystallite spread parameters, texture axis positions, and predominant preferred orientations in terms of a common approach.