Research Letter

Maximise Global Gain in the Minority Game

Figure 2

The average gain of each 2 𝑀 + 1 time step as a function of time. NaΓ―ve (dots): no agent uses a strategy; Selfish (diamonds): every agent uses his of her best strategy; Conservative (crosses): agents are reluctant to change strategies at the beginning by giving 𝑙 = 30 points more to one strategy; partially altruistic (circles): 3.5% of agents ignore their best strategies and make constant choices ( 𝑁 = 1 0 0 0 1 , 𝑀 = 8 , 𝑆 = 2 ).
410950.fig.002