Research Article
Using Genetic Algorithms to Represent Higher-Level Planning in Simulation Models of Conflict
Table 1
Game payoff matrix P. This shows the possible courses of action available to the planner, denoted by the rows. The perceived set of courses of action available to the opposing forces is shown as the columns. For each combination of and, we have the payoff value with a positive payoff corresponding to a gain for the planner and a negative value corresponding to a gain for the opposing forces.