S0. The first input is memorized. an instant, there are Known |
Classes memorized in the memory, initially . |
S1. β Present the next input to the initially βsetβ family of rules. |
S2. βIf no rules are βsetβ then |
Store input , |
, |
βββββGo to S1. |
βββElse |
Compute of the βsetβ rules. |
S3. βββCompetition among the βsetβ rules: |
βββββWinner is rule such that . |
S4. βββThe Assimilation Condition: |
βββBoth and . |
S5. ββββIf the Assimilation Condition is satisfied then |
βββReplace by . |
β ββββElse |
βββ βresetβ the winner , Go to S2. |