Research Article

School-Issued Devices for Home Use in Kindergarten through 5th Grade and Parent Perceptions of Child Learning, Behavior, and Conflict

Table 1

Rotated factor loadings for building academic skills and entertainment use on school-issued devices.

Item20202021
Factor 1Factor 2Factor 3Factor 4Factor 1Factor 2Factor 3Factor 4
Build academic skillsEntertainmentCommunication/researchDesignBuild academic skillsEntertainmentCommunication/researchDesign

1.Build academic skills
(e.g., practice math,
spelling words, and reading)
0.890.050.240.230.870.080.310.20
2.Communicate with teacher
(e.g., email and messaging)
0.300.180.850.240.430.090.820.22
3.Communicate with classmates for
school-related things
(e.g., email and messaging)
0.170.180.760.460.170.240.800.39
4.Create or design things based on
personal interest—not school assigned
(e.g., take pictures, drawing,
multimedia production,
and 3D modeling)
0.200.300.200.870.180.370.340.78
5.Create or design things for
school projects
(e.g., take pictures, drawing,
multimedia production,
and 3D modeling)
0.300.060.580.660.260.220.500.67
6.Research to learn about topics
of personal interest
0.340.300.710.090.260.350.300.79
7.Research to learn about topics
for school projects or homework
0.470.160.780.120.250.230.710.47
8.Play educational games
(i.e., games that
are for learning, like math,
reading, and coding)
0.870.040.350.050.780.390.220.23
9.Play entertainment games
(e.g., Minecraft, Mario, and
World of Goo)
0.000.870.270.210.160.840.230.31
10.Watch video primarily for
entertainment
0.220.900.120.110.200.860.100.32
11.Watch video in order to learn
new information or a new skill
0.740.250.280.240.190.480.340.69

Note: bold values represent the items included in that factor.