Review Article

Overviewing Gaming Motivation and Its Associated Psychological and Sociodemographic Variables: A PRISMA Systematic Review

Table 2

Main characteristics of the studies included reference, sample size, gender distribution, age mean/age distribution, country where the data were collected, motivation dimensions and motivation measures used, gaming dimensions/variable and gaming description/instrument used, and main results.

ReferencesSample sizeGender distributionAge mean/ age distributionCountryMotivation dimensionMotivation measureGaming related dimension/variableGaming-related measure/variable descriptionResults

Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineSocializationOnline Gaming Motivation Scale (MPOGQ; [26])Competition focusedGaming Online Self Worth [58].r = .30,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineSocializationOnline Gaming Motivation Scale (MPOGQ; [26])Validation seekingGaming Online Self Worth [58].r = .29,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineSocializationOnline Gaming Motivation Scale (MPOGQ; [26])Reward OrientationGaming Online Self Worth [58].r = .39,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineSocializationOnline Gaming Motivation Scale (MPOGQ; [26])DetachedGaming Online Self Worth [58].r = -.05, (n.s)
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineImmersionOnline Gaming Motivation Scale (MPOGQ; [26])Competition focusedGaming Online Self Worth [58].r = .30,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineImmersionOnline Gaming Motivation Scale (MPOGQ; [26])Validation seekingGaming Online Self Worth [58].r = .21,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineImmersionOnline Gaming Motivation Scale (MPOGQ; [26])Reward OrientationGaming Online Self Worth [58].r = .35,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineImmersionOnline Gaming Motivation Scale (MPOGQ; [26])DetachedGaming Online Self Worth [58].r = -.04 (n.s)
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineAchievementOnline Gaming Motivation Scale (MPOGQ; [26])Competition focusedGaming Online Self Worth [58].r = .36,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineAchievementOnline Gaming Motivation Scale (MPOGQ; [26])Validation seekingGaming Online Self Worth [58].r =.27,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineAchievementOnline Gaming Motivation Scale (MPOGQ; [26])Reward orientationGaming Online Self Worth [58].r = .29,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineAchievementOnline Gaming Motivation Scale (MPOGQ; [26])DetachedGaming Online Self Worth [58].r =-.08,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIntegrated regulationGaming Motivation Scale (GAMS; [32])Competition focusedGaming Online Self Worth [58].r = .52,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIntegrated regulationGaming Motivation Scale (GAMS; [32])Validation seekingGaming Online Self Worth [58].r = .52,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIntegrated regulationGaming Motivation Scale (GAMS; [32]))Reward OrientationGaming Online Self Worth [58].r = .46,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIntegrated regulationGaming Motivation Scale (GAMS; [32])DetachedGaming Online Self Worth [58].r = -.13,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIdentified regulationGaming Motivation Scale (GAMS; [32])Competition focusedGaming Online Self Worth [58].r = .21,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIdentified regulationGaming Motivation Scale (GAMS; [32])Validation seekingGaming Online Self Worth [58].r = .45,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIdentified regulationGaming Motivation Scale (GAMS; [32])Reward OrientationGaming Online Self Worth [58].r = .55,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIdentified regulationGaming Motivation Scale (GAMS; [32])DetachedGaming Online Self Worth [58].r = -.08 (n.s)
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIntrojected regulationGaming Motivation Scale (GAMS; [32])Competition focusedGaming Online Self Worth [58].r = .56,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIntrojected regulationGaming Motivation Scale (GAMS; [32]))Validation seekingGaming Online Self Worth [58].r = .72,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIntrojected regulationGaming Motivation Scale (GAMS; [32])Reward OrientationGaming Online Self Worth [58].r = .31,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineIntrojected regulationGaming Motivation Scale (GAMS; [32])DetachedGaming Online Self Worth [58].r = -.15,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineExternal regulationGaming Motivation Scale (GAMS; [32])Competition focusedGaming Online Self Worth [58].r = .52,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineExternal regulationGaming Motivation Scale (GAMS; [32])Validation seekingGaming Online Self Worth [58].r = .40,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineExternal regulationGaming Motivation Scale (GAMS; [32])Reward orientationGaming Online Self Worth [58].r = .41,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineExternal regulationGaming Motivation Scale (GAMS; [32])DetachedGaming Online Self Worth [58].r = -.11,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineAmotivationGaming Motivation Scale (GAMS; [32])Competition focusedGaming Online Self Worth [58].r = .22,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineAmotivationGaming Motivation Scale (GAMS; [32])Validation seekingGaming Online Self Worth [58].r = .38,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineAmotivationGaming Motivation Scale (GAMS; [32])Reward orientationGaming Online Self Worth [58].r = .01,
Beard & Wickham [58].600401 (65.0%) M
199 (32.7%) F
30.16, SD =9.15OnlineAmotivationGaming Motivation Scale (GAMS; [32])DetachedGaming Online Self Worth [58].r = .03 (n.s)
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntrinsic motivationGaming Motivation Scale (GAMS; [32])Gaming frequencyHours played per weekr = .19,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntegrated regulationGaming Motivation Scale (GAMS; [32])Gaming frequencyHours played per weekr = .31,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIdentified regulationGaming Motivation Scale (GAMS; [32])Gaming frequencyHours played per weekr = .25,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntrojected regulationGaming Motivation Scale (GAMS; [32])Gaming frequencyHours played per weekr = .29,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineExternal regulationGaming Motivation Scale (GAMS; [32])Gaming frequencyHours played per weekr = .28,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineAmotivationGaming Motivation Scale (GAMS; [32])Gaming frequencyHours played per weekr = .12 (n.s)
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntrinsic motivationGaming Motivation Scale (GAMS; [32])AutonomyPENS [30]r = .56,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntegrated regulationGaming Motivation Scale (GAMS; [32])AutonomyPENS [30]r = .25,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIdentified regulationGaming Motivation Scale (GAMS; [32])AutonomyPENS [30]r = 32,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntrojected regulationGaming Motivation Scale (GAMS; [32])AutonomyPENS [30]r = .05 (n.s)
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineExternal regulationGaming Motivation Scale (GAMS; [32])AutonomyPENS [30]r = .29,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineAmotivationGaming Motivation Scale (GAMS; [32])AutonomyPENS [30]r = -.16,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntrinsic motivationGaming Motivation Scale (GAMS; [32])CompetencePENS [30]r = .47,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntegrated regulationGaming Motivation Scale (GAMS; [32])CompetencePENS [30]r =.21,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIdentified regulationGaming Motivation Scale (GAMS; [32])CompetencePENS [30]r =.24,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntrojected regulationGaming Motivation Scale (GAMS; [32])CompetencePENS [30]r =.00 (n.s)
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineExternal regulationGaming Motivation Scale (GAMS; [32])CompetencePENS [30]r =.21,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineAmotivationGaming Motivation Scale (GAMS; [32])CompetencePENS [30]r =-.13,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntrinsic motivationGaming Motivation Scale (GAMS; [32])RelatednessPENS [30]r =.18,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntegrated regulationGaming Motivation Scale (GAMS; [32])RelatednessPENS [30]r =.19,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntegrated regulationGaming Motivation Scale (GAMS; [32])RelatednessPENS [30]r =.21,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineIntrojected regulationGaming Motivation Scale (GAMS; [32])RelatednessPENS [30]r =.04 (n.s)
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineExternal regulationGaming Motivation Scale (GAMS; [32])RelatednessPENS [30]r =.29,
Lafrenière et al. [32].276193 M
83 F
26.15, SD =8.26OnlineAmotivationGaming Motivation Scale (GAMS; [32])RelatednessPENS [30]r =.28,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayEnhancementElectronic Gaming Motive Questionnaire (EGMQ, [41])Hours gamingAverage number of hours gaming during a typical weekr =-.449,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwaySocialElectronic Gaming Motive Questionnaire (EGMQ, [41])Hours gamingAverage number of hours gaming during a typical weekr =.069,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayCopingElectronic Gaming Motive Questionnaire (EGMQ, [41])Hours gamingAverage number of hours gaming during a typical weekr = .393,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwaySelf gratificationElectronic Gaming Motive Questionnaire (EGMQ, [41])Hours gamingAverage number of hours gaming during a typical weekr =.325,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayCopingElectronic Gaming Motive Questionnaire (EGMQ, [41])Gaming problemsGaming Addiction Scale (GAS, [77])r =.365, β=.43,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwaySelf gratificationElectronic Gaming Motive Questionnaire (EGMQ, [41])Gaming problemsGaming Addiction Scale (GAS, [77])r =.592, β=.25,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayEnhancementElectronic Gaming Motive Questionnaire (EGMQ, [41])Gaming problemsGaming Addiction Scale (GAS, [77])r =.434, β=.03 (n.s)
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwaySocialElectronic Gaming Motive Questionnaire (EGMQ, [41])Gaming problemsGaming Addiction Scale (GAS, [77])r =.365 () β=0.04 (n.s)
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayCopingElectronic Gaming Motive Questionnaire (EGMQ, [41])Loss of controlAuthors asked three self - reported item about losing control while gamingr =-.281, β=-.25,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayEnhancementElectronic Gaming Motive Questionnaire (EGMQ, [41])LonelinessUCLA Loneliness scale [78]r = .062 (n.s) β=0.30 (n.s)
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwaySocialElectronic Gaming Motive Questionnaire (EGMQ, [41])LonelinessUCLA Loneliness scale [78]r = .035 (n.s) β=0.20 (n.s)
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayCopingElectronic Gaming Motive Questionnaire (EGMQ, [41]LonelinessUCLA Loneliness scale [78]r = .248,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayGratificationElectronic Gaming Motive Questionnaire (EGMQ, [41]LonelinessUCLA Loneliness scale [78]r = .180,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwaySocialElectronic Gaming Motive Questionnaire (EGMQ, [41])Boredom (lack of external stimulation)Boredom Proneness Scale - Short Form (BPS - SF, Vodanovich, Wallace, Kass)r = .093, β = .079,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayEnhancementElectronic Gaming Motive Questionnaire (EGMQ, [41])Boredom (lack of external stimulation)Boredom Proneness Scale-Short Form (BPS-SF, Vodanovich, Wallace, Kass)r = .130, β = .113,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayEnhancementElectronic Gaming Motive Questionnaire (EGMQ, [41])Boredom (lack of internal stimulation)Boredom Proneness Scale-Short Form (BPS-SF, Vodanovich, Wallace, Kass)r = -.092, β = .110,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayCopingElectronic Gaming Motive Questionnaire (EGMQ, [41])Boredom (lack of external stimulation)Boredom Proneness Scale-Short Form (BPS-SF, Vodanovich, Wallace, Kass)r = .188, β = .110,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwayCopingElectronic Gaming Motive Questionnaire (EGMQ, [41])Boredom (lack of internal stimulation)Boredom Proneness Scale-Short Form (BPS-SF, Vodanovich, Wallace, Kass)r = -.017 (n.s) β = .080,
Myrseth et al. [41].853740 (86.8%) M
113 (19.7%) F
19.4, SD = .09NorwaySelf gratificationElectronic Gaming Motive Questionnaire (EGMQ, [41])Boredom (lack of internal stimulation)Boredom Proneness Scale-Short Form (BPS-SF, Vodanovich, Wallace, Kass)r = -.103, β = .168,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineCompetitionMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]GenderFemale or maleβ = -.40, , t = -6.90,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineFantasyMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]GenderFemale or maleβ = .22, , t =3.79,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineStoryMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]GenderFemale or maleβ = .22, , t =3.70,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineEscapismMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]GenderFemale or maleβ = .27, , t =4.50,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineCustomizationMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]GenderFemale or maleβ = .65, , t =11.20,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineGrinding/ CompetitionMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]GenderFemale or maleβ = .40, , t =6.76,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineRelationshipMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]GenderFemale or maleβ = .39, , t =6.57,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineFantasyMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]Language spokenNative English or notβ = .23, , t =5.48,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineEscapismMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]Language spokenNative English or notβ = .24, , t =5.65,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineCompetitionMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]AgeParticipants were asked of their ageβ = -.02, , t = -9.09,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineFantasyMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]AgeParticipants were asked of their ageβ = -.02, , t = -5.87,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineArousalMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]AgeParticipants were asked of their ageβ = -.01, , t = -5.15,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineStoryMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]AgeParticipants were asked of their ageβ = -.02, , t = -8.12,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineEscapismMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]AgeParticipants were asked of their ageβ = -.01, , t = -3.51,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineCustomizationMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]AgeParticipants were asked of their ageβ = -.02, , t = -8.06,
Tekofsky et al. [67]24002073 M
327 F
26.17, SD =7.72, 18-65OnlineRelationshipsMOPG [26], GAMES [34], Video Game Uses, and Gratifications Instrument [29]AgeParticipants were asked of their ageβ = -.01, , t = -5.21,
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineEscapeMotive for Online Gaming Questionnaire (MOGQ; [22])GenderFemale or malet =6.746, , mean (m =1.86, sd =0.97, f =2.29 sd =0.98)
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineCompetitionMotive for Online Gaming Questionnaire (MOGQ; [22])GenderFemale or malet =10.900, , mean (m =2.47, sd =1.19, f =1.87, sd =0.98)
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineCopingMotive for Online Gaming Questionnaire (MOGQ; [22])GenderFemale or malet =2.124, , mean (m =2.48, sd =1.08, f =2.61, sd =1.01)
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineSocialMotive for Online Gaming Questionnaire (MOGQ; [22])GenderFemale or malet =5.357, , mean (m =3.00, sd =1.21, f =3.35, sd =1.18)
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineFantasyMotive for Online Gaming Questionnaire (MOGQ; [22])GenderFemale or malet =7.244, , mean (m =2.28, sd =1.11, f =2.78, sd =1.24)
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineRecreationMotive for Online Gaming Questionnaire (MOGQ; [22])GenderFemale or malet =4.400, , mean (m =4.10, sd =0.93, f =4.30 sd =0.82
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineEscapeMotive for Online Gaming Questionnaire (MOGQ; [22])Agethree groups: (a) 14-17, (b) 18-21, and (c) 22-54F =9.719, ; mean (a =1.99, sd =1.07; b =1.91, sd = .98; c =1.82, sd = .93)
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineCompetitionMotive for Online Gaming Questionnaire (MOGQ; [22])Agethree groups: (a) 14-17, (b) 18-21, and (c) 22-54F =31.527, ; mean (a =2.60, sd =1.24; b =2.43, sd =1.19; c =2.23, sd =1.09)
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineCopingMotive for Online Gaming Questionnaire (MOGQ; [22])Agethree groups: (a) 14-17, (b) 18-21, and (c) 22-54F =19.595, ; mean (a =2.62, sd =1.16; b =2.52, sd =1.07; c =2.36, sd = .98)
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineSocialMotive for Online Gaming Questionnaire (MOGQ; [22])Agethree groups: (a) 14-17, (b) 18-21, and (c) 22-54F =17.327, ; mean (a =3.18, sd =1.23; b =3.02, sd =1.19; c =2.89, sd =1.20)
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineFantasyMotive for Online Gaming Questionnaire (MOGQ; [22])Agethree groups: (a) 14-17, (b) 18-21, and (c) 22-54F =17.788, ; mean (a =2.47, sd =1.16; b =2.32, sd =1.14, (c) =2.20, sd =1.08
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineRecreationMotive for Online Gaming Questionnaire (MOGQ; [22])Agethree groups: (a) 14-17, (b) 18-21, and (c) 22-54F =11.386, ; mean (a =4.03, sd =1.00; b =4.12, sd =0.91; c =4.21, sd =0.86)
Demetrovics et al. [22].38183459 (90.6%) M
359 (9.4%) F
20.9, SD =5.81, 19-24OnlineSkill developmentMotive for Online Gaming Questionnaire (MOGQ; [22])Agethree groups: (a) 14-17, (b) 18-21, and (c) 22-54F =13.867, ; mean (a =2.34, sd =1.17; b =2.29, sd =1.14; c = 2.12, sd =1.11)
Kuss et al. [79].265189 M
76 F
21, SD = 6.5NetherlandsRelationshipMotivation to play in Online Games Questionnaire (MPOGQ; [26])Weekly gamingHours played per weekr = .459,
Kuss et al. [79].265189 M
76 F
21, SD = 6.5NetherlandsAdvancementMotivation to play in Online Games Questionnaire (MPOGQ; [26])Weekly gamingHours played per weekr = 230,
Kuss et al. [79].265189 M
76 F
21, SD = 6.5NetherlandsEscapismMotivation to play in Online Games Questionnaire (MPOGQ; [26])Weekly gamingHours played per weekr = .437,
Kuss et al. [79].265189 M
76 F
21, SD = 6.5NetherlandsMechanismMotivation to play in Online Games Questionnaire (MPOGQ; [26])Weekly gamingHours played per weekr = .417,
Kuss et al. [79].265189 M
76 F
21, SD = 6.5NetherlandsCompetitionMotivation to play in Online Games Questionnaire (MPOGQ; [26])Weekly gamingHours played per weekr = 340,
Kuss et al. [79].265189 M
76 F
21, SD = 6.5NetherlandsEscapismMotivation to play in Online Games Questionnaire (MPOGQ; [26])Excessive GamingProblem Video Game Playing Questionnaire (PVP, [80])β = .35,
Kuss et al. [79].265189 M
76 F
21, SD = 6.5NetherlandsMechanismMotivation to play in Online Games Questionnaire (MPOGQ; [26])Excessive GamingProblem Video Game Playing Questionnaire (PVP, [80])β = .21,
Hoffman & Nadelson [45].18947 (24.7%) M
142 (75.3%) F
24.4, SD = 6.19United StatesEngagementVideo Game Play [45]GenderFemale or maler = -.335, , β = - 16.594; F = 7.291,
Hoffman & Nadelson [45].18947 (24.7%) M
142 (75.3%) F
24.4, SD = 6.19United StatesEngagementVideo Game Play [45]Need for cognitionNeed for cognition (NFC, [81])r = .168,
Hoffman & Nadelson [45].18947 (24.7%) M
142 (75.3%) F
24.4, SD = 6.19United StatesEngagementVideo Game Play [45]Ego Orientation ScoresSuccess for Gaming Scale (TEOSQ modified, [82])r = .264,
Hoffman & Nadelson [45].18947 (24.7%) M
142 (75.3%) F
24.4, SD = 6.19United StatesEngagementVideo Game Play [45]Task Orientation ScoresSuccess for Gaming Scale (TEOSQ modified, [82])r = .266, , β = 1.044; F = 4.355,
Hoffman & Nadelson [45].18947 (24.7%) M
142 (75.3%) F
24.4, SD = 6.19United StatesEngagementVideo Game Play [45]Play with othersAd hoc item created by the authorsr = .345, , β = 5.256; F = 5.613,
Hoffman & Nadelson [45].18947 (24.7%) M
142 (75.3%) F
24.4, SD = 6.19United StatesEngagementVideo Game Play [45]Hours of playHours played weeklyr = .198, , β = 3.213; F = 61.375,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrinsic motivationGaming Motivation Scale (GAMS, [32])GenderFemale or maleMean (F = 3.63, sd = 1.84; M =4.30, sd = 1.73), F = 9.545,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntegrated regulationGaming Motivation Scale (GAMS, [32])GenderFemale or maleMean (F = 2.54, sd =1.86; M = 3.51, sd = 1.89), F = 17.641, p < .05
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIdentified regulationGaming Motivation Scale (GAMS, [32])GenderFemale or maleMean (F = 2.71, sd = 1.74; M = 3.42, sd = 1.81), F = 10.387,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrojected regulationGaming Motivation Scale (GAMS, [32])GenderFemale or maleMean (F = 2.95, sd = 1.74; M = 3.76, sd = 1.81), F = 13.275,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyExternal regulationGaming Motivation Scale (GAMS, [32])GenderFemale or maleMean (F = 2.49, sd = 1.68; M = 3.65, sd = 1.85), F = 26.429,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrinsic motivationGaming Motivation Scale (GAMS, [32])Gameplay timeDuration of gameplay in years (more than 4 y; less than 3 y)Mean (<3 = 3.53, sd = 1.60; >4 = 4.54, sd = 1.79), F = 27.734,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntegrated regulationGaming Motivation Scale (GAMS, [32])Gameplay timeDuration of gameplay in years (more than 4 y; less than 3 y)Mean (<3 = 2.67, sd = 1.60; >4 = 3.66, sd = 2.03), F = 22.253,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIdentified regulationGaming Motivation Scale (GAMS, [32])Gameplay timeDuration of gameplay in years (more than 4 y; less than 3 y)Mean (<3 = 2.76, sd = 1.53; >4 = 3.56, sd = 1.93), F = 16.093,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrojected regulationGaming Motivation Scale (GAMS, [32])Gameplay timeDuration of gameplay in years (more than 4 y; less than 3 y)Mean (<3 = 3.08, sd = 1.56; >4 = 3.86, sd = 1.93), F = 15.554,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyExternal regulationGaming Motivation Scale (GAMS, [32])Gameplay timeDuration of gameplay in years (more than 4y; less than 3y)Mean (<3 =2.89, sd = 1.59; >4 = 3.66, sd = 2.02), F = 13.727,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrinsic motivationGaming Motivation Scale (GAMS, [32])Gaming platformInternet game play (yes or no)Mean (Y = 4.60, sd = 1.66; , sd = 1.75), F = 35.375,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntegrated regulationGaming Motivation Scale (GAMS, [32])Gaming platformInternet game play (yes or no)Mean (Y =3.79, sd = 1.89; , sd = 1.75), F = 37.860,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIdentified regulationGaming Motivation Scale (GAMS, [32])Gaming platformInternet game play (yes or no)Mean (Y = 3.72, sd = 1.76; , sd = 1.67), F = 36.382,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrojected regulationGaming Motivation Scale (GAMS, [32])Gaming platformInternet game play (yes or no)Mean (Y = 4.11, sd = 1.75; , sd = 1.63), F = 50.131,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyExternal regulationGaming Motivation Scale (GAMS, [32])Gaming platformInternet game play (yes or no)Mean (Y = 3.84, sd = 1.83; , sd = 1.77), F = 34.020,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyAmotivationGaming Motivation Scale (GAMS, [32])Gaming platformInternet game play (yes or no)Mean (Y = 3.65, sd = 1.75; , sd = 1.65), F = 8.241,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrinsic motivationGaming Motivation Scale (GAMS, [32])Gaming platformConsole gameplay (yes or no)Mean (Y = 4.84, sd = 1.70; , sd = 1.72), F = 28.404,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntegrated regulationGaming Motivation Scale (GAMS, [32])Gaming platformConsole gameplay (yes or no)Mean (Y = 3.99, sd = 1.96; , sd = 1.80), F = 26.489,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIdentified regulationGaming Motivation Scale (GAMS, [32])Gaming platformConsole gameplay (yes or no)Mean (Y = 3.84, sd = 1.90; , sd = 1.69), F = 19.638,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrojected regulationGaming Motivation Scale (GAMS, [32])Gaming platformConsole gameplay (yes or no)Mean (Y = 4.47, sd = 1.94; , sd = 1.58), F = 48.704,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyExternal regulationGaming Motivation Scale (GAMS, [32])Gaming platformConsole gameplay (yes or no)Mean (Y = 4.09, sd = 1.95; , sd = 1.75), F = 28.194,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrinsic motivationGaming Motivation Scale (GAMS, [32])Gaming platformMobile game play (yes or no)Mean (Y = 4.46, sd = 1.81; , sd = 1.60), F = 21.729,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntegrated regulationGaming Motivation Scale (GAMS, [32])Gaming platformMobile game play (yes or no)Mean (Y = 3.56, sd = 2.02; , sd = 1.63), F = 15.411,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIdentified regulationGaming Motivation Scale (GAMS, [32])Gaming platformMobile game play (yes or no)Mean (Y = 3.47, sd = 1.89; , sd = 1.60), F = 9.635,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrojected regulationGaming Motivation Scale (GAMS, [32])Gaming platformMobile game play (yes or no)Mean (Y = 3.96, sd =1.91; , sd = 1.42), F = 33.260,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyExternal RegulationGaming Motivation Scale (GAMS, [32])Gaming platformMobile game play (yes or no)Mean (Y = 3.60, sd =1.99; , sd = 1.62), F = 10.947,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrinsic motivationGaming Motivation Scale (GAMS, [32])Pay to playMoney spent or buy an item (yes or no)Mean (Y = 4.78, sd =1.86; , sd = 1.55), F = 38.470,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntegrated regulationGaming Motivation Scale (GAMS, [32])Pay to playMoney spent or buy an item (yes or no)Mean (Y = 3.98, sd = 2.11; , sd = 1.55), F = 41.607,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIdentified regulationGaming Motivation Scale (GAMS, [32])Pay to playMoney spent or buy an item (yes or no)Mean (Y = 3.75, sd = 1.98; , sd = 1.56), F = 22.336,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrojected regulationGaming Motivation Scale (GAMS, [32])Pay to playMoney spent or buy an item (yes or no)Mean (Y = 4.22, sd =1.91; , sd = 1.57), F = 39.867,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyExternal regulationGaming Motivation Scale (GAMS, [32])Pay to playMoney spent or buy an item (yes or no)Mean (Y =4.03, sd = 1.93; , sd = 1.68), F = 38.091,
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrinsic motivationGaming Motivation Scale (GAMS, [32])Duration of longest playing timeIn hours: (a) < 2 h, (b) 3-6 h, (c) =>7 hMean (A = 3.47, sd = 1.65; B = 4.28, sd = 1.61; C = 5.02, sd = 1.94), F = 19.059, ; post hoc: C > B > A
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntegrated regulationGaming Motivation Scale (GAMS, [32])Duration of longest playing timeIn hours: (a) < 2 h, (b) 3-6 h, (c) = >7 hMean (A = 2.73, sd = 1.69; B = 3.23, sd = 1.76; C = 4.28, sd =2.29), F = 14.802 ; post hoc: C > B, C > A)
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIdentified regulationGaming Motivation Scale (GAMS, [32])Duration of longest playing timeIn hours: (a) < 2 h, (b) 3-6 h, (c) = >7 hMean (A = 2.94, sd = 1.73; B = 3.19, sd = 1.59; C = 3.87, sd = 2.25), F = 5.890 ; post hoc: C > B, C > A
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrojected regulationGaming Motivation Scale (GAMS, [32])Duration of longest playing timeIn hours: (a) < 2 h, (b) 3-6 h, (c) = >7 hMean (A =2.89, sd = 1.73; B = 3.78, sd = 1.61; C = 4.23, sd = 2.07), F = 14.818 ; post hoc: C > A, B > A
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyExternal regulationGaming Motivation Scale (GAMS, [32])Duration of longest playing timeIn hours: (a) < 2 h, (b) 3-6 h, (c) =>7 hMean (A = 2.73, sd = 1.78; B = 3.67, sd = 1.79; C = 3.77, sd = 2.04), F = 10.885 ; post hoc: C > A, B > A
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyAmotivationGaming Motivation Scale (GAMS, [32])Duration of longest playing timeIn hours: (a) < 2 h, (b) 3-6 h, (c) = >7 hMean (A = 3.46, sd = 1.75; B = 3.68, sd = 1.64; C =2.78, sd = 1.72), F = 6.313 ; post hoc: A > C, B > C
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrinsic motivationGaming Motivation Scale (GAMS, [32])Willingness to change gaming habitsWilling to change (yes, maybe, no)Mean (Y = 3.17, sd = 1.59; M = 3.95, sd = 1.80; N = 4.56, sd = 1.70), F = 16.327, ; post hoc: N > M > Y
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntegrated regulationGaming Motivation Scale (GAMS, [32])Willingness to change gaming habitsWilling to change (yes, maybe, no)Mean (Y = 2.38, sd = 1.51; M =2.89, sd = 1.85; , sd = 1.95), F = 15.308, ; post hoc: N > M, N > Y
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIdentified regulationGaming Motivation Scale (GAMS, [32])Willingness to change gaming habitsWilling to change (yes, maybe, no)Mean (Y = 2.46, sd = 1.41; M = 2.85, sd = 1.59; , sd = 1.70), F = 14.834, ; post hoc: N > M, N > Y
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyIntrojected regulationGaming Motivation Scale (GAMS, [32])Willingness to change gaming habitsWilling to change (yes, maybe, no)Mean (Y = 2.83, sd = 1.69; M = 3.23, sd = 1.71; , sd = 1.83), F = 11.357, ; post hoc: N > M, N > Y
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyExternal regulationGaming Motivation Scale (GAMS, [32])Willingness to change gaming habitsWilling to change (yes, maybe, no)Mean (Y = 2.79, sd = 1.72; M = 2.88, sd = 1.80; , sd = 1.90), F = 10.323, ; post hoc: N > M, N > Y
Osman & Çirak [70].330257 (73.2%) M
94 (26.8%) F
22.42, SD = 11.92, 18-34TurkeyAmotivationGaming Motivation Scale (GAMS, [32])Willingness to change gaming habitsWilling to change (yes, maybe, no)Mean (Y = 4.15, sd = 1.80; M = 3.17, sd = 1.52; , sd = 1.73), F = 7.681, p < .01; post hoc: Y > M, Y > N
Fam et al. [83].614285 (46.4%) M
329 (53.6%) F
15.36, SD = 1.275, 12-18MalaysiaSocialOnline Gaming Motivation Scale [27]Gaming disorderProblem Videogame Playing (PVP) Scale [84]β = .098,
Fam et al. [83].614285 (46.4%) M
329 (53.6%) F
15.36, SD = 1.275, 12-18MalaysiaImmersionOnline Gaming Motivation Scale [27]Gaming disorderProblem Videogame Playing (PVP) Scale [84]β = .129,
Fam et al. [83].614285 (46.4%) M
329 (53.6%) F
15.36, SD = 1.275, 12-18MalaysiaAchievementOnline Gaming Motivation Scale [27]Gaming disorderProblem Videogame Playing (PVP) Scale [84]β = .166 < 
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineIntegrated - Identified regulationGaming Motivation Scale (GAMS, [32])Problematic video gamingGaming Disorder Scale (IDGS; [86])r = .38, , β = .11,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineIntrojected regulationGaming Motivation Scale (GAMS, [32])Problematic video gamingGaming Disorder Scale (IDGS; [86])r = .65, , β = .36,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineExternal regulationGaming Motivation Scale (GAMS, [32])Problematic video gamingGaming Disorder Scale (IDGS; [86])r = .36 < , β = .11,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineAmotivationGaming Motivation Scale (GAMS, [32])Problematic video gamingGaming Disorder Scale (IDGS; [86])r = .48, , β = .23,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineIntrojected regulationGaming Motivation Scale (GAMS, [32])Competence frustrationPsychological Need Thwarting Scale (PNTS, [87])r = .35, , β = 28,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineIntrojected regulationGaming Motivation Scale (GAMS, [32])Autonomy frustrationPsychological Need Thwarting Scale (PNTS, [87])r = .33, , β = .23,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineIntrojected regulationGaming Motivation Scale (GAMS, [32])Relatedness frustrationPsychological Need Thwarting Scale (PNTS, [87])r = .28, , β = .19,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineAmotivationGaming Motivation Scale (GAMS, [32])Competence frustrationPsychological Need Thwarting Scale (PNTS, [87])r = .29, , β = .16,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineAmotivationGaming Motivation Scale (GAMS, [32])Autonomy frustrationPsychological Need Thwarting Scale (PNTS, [87])r = .31, , β = .20,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineAmotivationGaming Motivation Scale (GAMS, [32])Relatedness frustrationPsychological Need Thwarting Scale (PNTS, [87])r = .27, , β = .18,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineIntegrated - Identified regulationGaming Motivation Scale (GAMS, [32])Hours gamingHours played per weekr = .36,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineIntrojected regulationGaming Motivation Scale (GAMS, [32])Hours gamingHours played per weekr = .24,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineExternal regulationGaming Motivation Scale (GAMS, [32])Hours gamingHours played per weekr = .19,
Mills et al. [85].1029749 (72.8%) M
280 (27.2%) F
22.96, SD = 4.13, 18-35OnlineAmotivationGaming Motivation Scale (GAMS, [32])Hours gamingHours played per weekr = .12,
T’ng & Pau [73].1075808 (75.20%) M
267 (24.80%) F
22.19, SD = 3.30, 18-29MalaysiaAchievementOnline Motivation Gaming Scale [26]Avatar identificationThe Player-Avatar Identification Scale [88]β = .173,
T’ng & Pau [73]1075808 (75.20%) M
267 (24.80%) F
22.19, SD = 3.30, 18-29MalaysiaSocialOnline Motivation Gaming Scale [26]Avatar identificationThe Player-Avatar Identification Scale [88]β = .085,
T’ng & Pau [73]1075808 (75.20%) M
267 (24.80%) F
22.19, SD = 3.30, 18-29MalaysiaImmersionOnline Motivation Gaming Scale [26]Avatar identificationThe Player-Avatar Identification Scale [88]β = .460,
T’ng & Pau [73]1075808 (75.20%) M
267 (24.80%) F
22.19, SD = 3.30, 18-29MalaysiaAchievementOnline Motivation Gaming Scale [26]Internet gaming disorderInternet Gaming Disorder Scale–Short Form (IGDS9-SF, [89])β = .107,
T’ng & Pau [73]1075808 (75.20%) M
267 (24.80%) F
22.19, SD = 3.30, 18-29MalaysiaSocialOnline Motivation Gaming Scale [26]Internet gaming disorderInternet Gaming Disorder Scale–Short Form (IGDS9-SF, [89])β = - .273,
T’ng & Pau [73]1075808 (75.20%) M
267 (24.80%) F
22.19, SD = 3.30, 18-29MalaysiaImmersionOnline Motivation Gaming Scale [26]Internet gaming disorderInternet Gaming Disorder Scale–Short Form (IGDS9-SF, [89])β = .366,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [27]).Internet gaming disorderInternet Gaming Disorder Test–10 (IGDT-10; [90])β = .21,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Internet gaming disorderInternet Gaming Disorder Test–10 (IGDT-10; [90])β = .07,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineSocialMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Internet gaming disorderInternet Gaming Disorder Test–10 (IGDT-10; [90])β = .06,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [27])AgeParticipants were asked of their ageβ = - .16,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [27])GenderFemale or maleβ = - .24,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Ethnicitye.g., if White/Caucasianβ = .08,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Student statuse.g high schooler, college student, etc.β = - .08,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineSocialMotivation to Play in Online Games Questionnaire (MPOGQ, [27])AgeParticipants were of asked their ageβ = - .14,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineSocialMotivation to Play in Online Games Questionnaire (MPOGQ, [27])GenderFemale or maleβ = - .19,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineSocialMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Student statuse.g high schooler, college student, etcβ = - .06,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineSocialMotivation to Play in Online Games Questionnaire (MPOGQ, [27])ExtraversionBFI-10 [91]β = .14,
Carlisle et al. [68].18811118 (59.4%) M
732 (38.9%) F
28.27, SD = 8.84, 18-95OnlineImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [27])AgeFemale or maleβ = - .14,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCompetitionVMQ [28];ExtraversionJS NEO-A60 [93]r = .12, , β = - .16,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCompetitionVMQ [28];AgreeablenessJS NEO-A60 [93]r = - .38, , β = - .30,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCompetitionVMQ [28];ConscientiousnessJS NEO-A60 [93]r = - .11, , β = - .02,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCompetitionVMQ [28];OpennessJS NEO-A60 [93]r = - .16,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCognitive developmentVMQ [28];NeuroticismJS NEO-A60 [93]r = .14, , β = .14,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCognitive developmentVMQ [28];OpennessJS NEO-A60 [93]r = .14, , β = .19,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCognitive developmentVMQ [28];AgreeablenessJS NEO-A60 [93]r = -.18, , β = -.12,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCopingVMQ [28];NeuroticismJS NEO-A60 [93]r = .32, , β = .32,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCopingVMQ [28];AgreeablenessJS NEO-A60 [93]r = -.26, , β = -.12,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCopingVMQ [28];ConscientiousnessJS NEO-A60 [93]r = -.16, , β = -.04,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainSocial InteractionVMQ [28];AgreeablenessJS NEO-A60 [93]r = -.24, , β = -.14,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainSocial InteractionVMQ [28];ConscientiousnessJS NEO-A60 [93]r = - .12, , β = - .02,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainViolent RewardVMQ [28];AgreeablenessJS NEO-A60 [93]r = -.41, , β = -.33,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainViolent RewardVMQ [28];ConscientiousnessJS NEO-A60 [93]r = -.14, , β = -.03,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCustomizationVMQ [28];ConscientiousnessJS NEO-A60 [93]r = .16, , β = .18,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainFantasyVMQ [28];AgreeablenessJS NEO-A60 [93]r = .16, , β = -.12,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainRecreationVMQ [28];Weekly gamingHours played per weekr = .27,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCompetitionVMQ [28];Weekly gamingHours played per weekr = .34,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCognitive developmentVMQ [28];Weekly gamingHours played per weekr = .28,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCopingVMQ [28];Weekly gamingHours played per weekr = .38,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainSocial interactionVMQ [28];Weekly gamingHours played per weekr = .39, ; β = .17,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainViolent RewardVMQ [28];Weekly gamingHours played per weekr = .33,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCustomizationVMQ [28];Weekly gamingHours played per weekr = .21,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainFantasyVMQ [28];Weekly gamingHours played per weekr = .32,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainRecreationVMQ [28];Disordered gamingPathological gaming scale for adolescents [94]r = .18, , β = - .05,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCompetitionVMQ [28];Disordered gamingPathological gaming scale for adolescents [94]r = .39, , β = - .02,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCognitive developmentVMQ [28];Disordered gamingPathological gaming scale for adolescents [94]r = .37, , β = .08,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCopingVMQ [28];Disordered gamingPathological gaming scale for adolescents [94]r = .48, , β = .20,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainSocial InteractionVMQ [28];Disordered gamingPathological gaming scale for adolescents [94]r = .51, , β = .28,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainViolent rewardVMQ [28];Disordered gamingPathological gaming scale for adolescents [94]r = .36, , β = .06,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainCustomizationVMQ [28];Disordered gamingPathological gaming scale for adolescents [94]r = .17, , β = .03,
López-Fernández et al. [92]364252 (69%) M
112 (31%) F
14.97, SD =1.11, 13-17SpainFantasyVMQ [28];Disordered gamingPathological gaming scale for adolescents [94]r = .30, , β = - .05,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyConcentrationComputer Gaming Motivation Scale [37]GenderFemale or malet(1677) = - 4.321,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyEntertainmentComputer Gaming Motivation Scale [37]GenderFemale or malet(1677) = - 10.350,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyEscapeComputer Gaming Motivation Scale [37]GenderFemale or malet(1677) = - 6.619,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyLearningComputer Gaming Motivation Scale [37]GenderFemale or malet(1677) = - 10.291,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeySocializationComputer Gaming Motivation Scale [37]GenderFemale or malet(1677) = - 11.906,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyConcentrationComputer Gaming Motivation Scale [37]Game placeHome or Internet cafèt(1677) = - 14.569, ,
Mean (concentration per age) = (18-25: 2.803; 26-35: 2.616; 36-45: 2.348; 46-55: 1.815, 56+: 2.031); Fage (4-1672) = 16.851,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyEntertainmentComputer Gaming Motivation Scale [37]Game placeHome or Internet cafèt(1677) = -12.299,
Mean (entertainment per age) = (18 - 25: 3.586; 26-35: 3.025; 36 - 45: 2.693; 46-55: 1.857, 56+: 3.719); Fage (4-1672) = 60.914,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyEscapeComputer Gaming Motivation Scale [37]Game placeHome or Internet cafèt(1677) = -8.646, p < .05,
Mean (escape per age) = (18 - 25: 2.789; 26-35: 2.562; 36-45: 2.427; 46-55: 1.921, 56+: 2.896); Fage (4-1672) = 12.795,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyLearningComputer Gaming Motivation Scale [37]Game placeHome or Internet cafèt(1677) = -13.278, p < .05,
Mean (learning per age) = (18-25: 3.063; 26-35: 2.696; 36-45: 2.535; 46-55: 1.994, 56+: 2.141); Fage (4-1672) = 23.433,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeySocializationComputer Gaming Motivation Scale [37]Game placeHome or Internet cafèt(1677) = - 15.226, ,
Mean (socialization per age) = (18 - 25: 3.337; 26 - 35: 2.784; 36 - 45: 2.552; 46 - 55: 1.905, 56+: 3.031); Fage (4-1672) = 43.230,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyConcentrationComputer Gaming Motivation Scale [37]Daily ICT usageParticipants were given 5 options: no, less than 1 h, 1-3 h, 4-6 h, 7 h, and morer = - .127,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyEntertainmentComputer Gaming Motivation Scale [37]Daily ICT usageParticipants were given 5 options: no, less than 1 h, 1-3 h, 4-6 h, 7 h, and morer = .105,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyEscapeComputer Gaming Motivation Scale [37]Daily ICT UsageParticipants were given 5 options: no, less than 1 h, 1-3 h, 4-6 h, 7 h, and morer = .083,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyConcentrationComputer Gaming Motivation Scale [37]AgeParticipants were asked of their ager = -.190,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyEntertainmentComputer Gaming Motivation Scale [37]AgeParticipants were asked of their ager = -.305,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyEscapeComputer Gaming Motivation Scale [37]AgeParticipants were asked of their ager = -.143,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeyLearningComputer Gaming Motivation Scale [37]AgeParticipants were asked of their ager = .196,
Yıldız et al. [54].1677867 (51.7%) M
810 (48.3%) F
18-56+TurkeySocializationComputer Gaming Motivation Scale [37]AgeParticipants were asked of their ager = - .276,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesCompetence(PENS; [30])Gaming frequencyAmount of time spent on mobile games in a day and in a weekr = .15,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesAutonomy(PENS; [30])Gaming frequencyAmount of time spent on mobile games in a day and in a weekr = .23,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesEnjoymentIntrinsic Motivation Inventory (IMI; [52, 95]Gaming frequencyAmount of time spent on mobile games in a day and in a weekr = .39,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesAlleviation of boredomAlleviation of boredom [96]Gaming frequencyAmount of time spent on mobile games in a day and in a weekr = .35,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesPsychological detachmentRecovery Experience Questionnaire (REQ; [9799].Gaming frequencyAmount of time spent on mobile games in a day and in a weekr = 20,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesRelaxationRecovery Experience Questionnaire (REQ; [9799].Gaming frequencyAmount of time spent on mobile games in a day and in a weekr = .25,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesAutonomy(PENS; [30])Gaming durationLength of an average gaming sessionr = .14, , β = -.19,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesRelatedness(PENS; [30])Gaming durationLength of an average gaming sessionr = .16, , β = .20,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesEnjoymentIntrinsic Motivation Inventory (IMI; [52, 95]Gaming durationLength of an average gaming sessionr = .25, , β = .19,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesAlleviation of boredomAlleviation of boredom [96]Gaming durationLength of an average gaming sessionr = .20,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesRelaxationRecovery Experience Questionnaire (REQ; [9799].Gaming durationLength of an average gaming sessionr = .21,
Goldblum [69]3540 (0%) M
354 (100%) F
36.79, SD = 12.38, 18-77United StatesAutonomy(PENS; [30])AgeParticipants were asked of their ager = .14,
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesIntrinsic hedonic motivationAd hoc instrument Gaming Motivation Scale [43]Genre playedif MMO or social network gamesMean (SNG = 5.88, sd = 1.06; MMO = 6.17, sd = .94); t(1016) = - 4.48,
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesIntrinsic accomplishmentAd hoc instrument Gaming Motivation Scale [43]Genre playedif MMO or social network gamesMean (SNG = 4.52, sd = 1.51; MMO = 5.00, sd = 1.28); t(1016) = - 5.38, . F(1, 1014) = 28.81,
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesIdentified socialAd hoc instrument Gaming Motivation Scale [43]Genre playedif MMO or social network gamesMean (SNG = 3.21, sd = 1.67; MMO = 3.83, sd = .1.70); t(1016) = - 5.91, ;
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesExternal socialAd hoc instrument Gaming Motivation Scale [43]Genre playedif MMO or social network gamesMean (SNG = 2.57, sd = 1.54; MMO = 2.27, sd = 1.43); t(1016) = 3.07,
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesExternal gameAd hoc instrument Gaming Motivation Scale [43]Genre playedif MMO or social network gamesMean (SNG = 3.63, sd =1.86; MMO = 5.03, sd = 1.44); t(1016) = - 13.36,
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesAmotivationAd hoc instrument Gaming Motivation Scale [43]Genre playedif MMO or social network gamesMean (SNG = 3.23, sd = 1.55; MMO = 2.72, sd = 1.44); t(1016) = 5.35,
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesIdentified social regulationAd hoc instrument Gaming Motivation Scale [43]GenderFemale or maleMean (SNG) (M = 3.41, sd = 1.65; F = 3.01, sd = 1.66) (F(1, 1014) = 4.4,
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesExternal social motivationAd hoc instrument Gaming Motivation Scale [43]GenderFemale or maleMean (SNG) (M = 2.65, sd = 1.53; F =2.48, sd = 155) (F(1, 1014) = 9.36,
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesExternal game motivationAd hoc instrument Gaming Motivation Scale [43]GenderFemale or malemean (SNG) (M = 3.46, sd = 1.77, F = 3.81, sd = 1.94); mean MMO (M = 4.94, sd = 1.51; F = 5.12, sd = 1.36); F(1, 1014) =6.57,
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesExternal game motivationAd hoc instrument Gaming Motivation Scale [43]Genre playedif MMO or social network gamesF between male vs. female (1, 1014) = 179.14, )
Wohn et al. [43]1018515 M
503 F
39, SD = 9.31 (SNG)
28, SD = 7.92 (MMO)
United StatesIntrinsic accomplishmentAd hoc instrument Gaming Motivation Scale [43]Genre playedif MMO or social network gamesF between male vs. female (1, 1014) = 28.81
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyRole playingGaming Motive Scale [38]GenderBeing femaleβ = -.20,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetenceGaming Motive Scale [38]GenderBeing femaleβ = -.08,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyExplorationGaming Motive Scale [38]GenderBeing femaleβ = -.08,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanySocial CapitalGaming Motive Scale [38]GenderBeing femaleβ = -.14,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyTeam PlayGaming Motive Scale [38]GenderBeing femaleβ = -.11,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetitionGaming Motive Scale [38]GenderBeing femaleβ = -.25,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyMechanismGaming Motive Scale [38]GenderBeing femaleβ = -.11,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyRole playingGaming Motive Scale [38]AgeAge of the playersβ = -.46,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyNarrationGaming Motive Scale [38]AgeAge of the playersβ = -.37,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyExplorationGaming Motive Scale [38]AgeAge of the playersβ = -.25,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanySocial capitalGaming Motive Scale [38]AgeAge of the playersβ = -.19,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyTeam playGaming Motive Scale [38]AgeAge of the playersβ = - .44,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetitionGaming Motive Scale [38]AgeAge of the playersβ = - .26,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyMechanicsGaming Motive Scale [38]AgeAge of the playersβ = - .29,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetenceGaming Motive Scale [38]Gaming experiencegamers were asked to indicate the number of years they had been playing computer gamesβ = .11,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyExplorationGaming Motive Scale [38]Gaming experienceGamers were asked to indicate the number of years they had been playing computer gamesβ = .16,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyTeam playGaming Motive Scale [38]Gaming experienceGamers were asked to indicate the number of years they had been playing computer gamesβ = .07,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyMechanicsGaming Motive Scale [38]Gaming experienceGamers were asked to indicate the number of years they had been playing computer gamesβ = .12,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyNarrationGaming Motive Scale [38]Gaming experienceGamers were asked to indicate the number of years they had been playing computer gamesβ = .11,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetenceGaming Motive Scale [38]Achievement seekingNEO Personal Inventory (NEO-PI-R, [100])β = .06,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyExplorationGaming Motive Scale [38]Achievement seekingNEO Personal Inventory (NEO-PI-R, [100])β = .05,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyMechanicsGaming Motive Scale [38]Achievement seekingNEO Personal Inventory (NEO-PI-R, [100])β = .11,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyNarrationGaming Motive Scale [38]Achievement seekingNEO Personal Inventory (NEO-PI-R, [100])β = .11,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanySocial CapitalGaming Motive Scale [38]Collective orientationVIA (values in action) Scales [101, 102]β = .10,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyTeam playGaming Motive Scale [38]Collective orientationVIA (values in action) Scales [101, 102]β = .19,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetitionGaming Motive Scale [38]Collective orientationVIA (values in action) Scales [101, 102])β = .08,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyFantasyGaming Motive Scale [38]StrategyGenre of gameβ = - .17,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyExplorationGaming Motive Scale [38]StrategyGenre of gameβ = .13,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanySocial CapitalGaming Motive Scale [38]StrategyGenre of gameβ = .08,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyNarrationGaming Motive Scale [38]StrategyGenre of gameβ = .25,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyFantasyGaming Motive Scale [38]PuzzleGenre of gameβ = -.15,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetenceGaming Motive Scale [38]PuzzleGenre of gameβ = .16,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanySocial CapitalGaming Motive Scale [38]PuzzleGenre of gameβ = .06,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetitionGaming Motive Scale [38]PuzzleGenre of gameβ = -.11,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyNarrationGaming Motive Scale [38]PuzzleGenre of gameβ = .12,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyFantasyGaming Motive Scale [38]SportGenre of gameβ = -.08,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetenceGaming Motive Scale [38]SportGenre of gameβ = .08,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyExplorationGaming Motive Scale [38]SportGenre of gameβ = -.07,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanySocial CapitalGaming Motive Scale [38]SportGenre of gameβ = -.16,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyTeam PlayGaming Motive Scale [38]SportGenre of gameβ = .22,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetitionGaming Motive Scale [38]SportGenre of gameβ = .10,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyMechanicsGaming Motive Scale [38]SportGenre of gameβ = .21,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyNarrationGaming Motive Scale [38]SportGenre of gameβ = -.07,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyFantasyGaming Motive Scale [38]AdventureGenre of gameβ = .13,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyExplorationGaming Motive Scale [38]AdventureGenre of gameβ = .16,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyMechanicsGaming Motive Scale [38]AdventureGenre of gameβ = .09,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyNarrationGaming Motive Scale [38]AdventureGenre of gameβ = .18,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyFantasyGaming Motive Scale [38]Role PlayingGenre of gameβ = .40,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetenceGaming Motive Scale [38]Role playingGenre of gameβ = -.11,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyExplorationGaming Motive Scale [38]Role playingGenre of gameβ = .09,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanySocial capitalGaming Motive Scale [38]Role playingGenre of gameβ = .07,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetitionGaming Motive Scale [38]Role playingGenre of gameβ = -.07,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyNarrationGaming Motive Scale [38]Role playingGenre of gameβ = .22,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyFantasyGaming Motive Scale [38]PlatformGenre of gameβ = -.06,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyExplorationGaming Motive Scale [38]PlatformGenre of gameβ = .09,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyTeam playGaming Motive Scale [38]PlatformGenre of gameβ = .13,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyMechanicsGaming Motive Scale [38]PlatformGenre of gameβ = .12,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyFantasyGaming Motive Scale [38]SimulationGenre of gameβ = .17,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyMechanicsGaming Motive Scale [38]SimulationGenre of gameβ = .11,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyFantasyGaming Motive Scale [38]MusicGenre of gameβ = -.06,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanySocial capitalGaming Motive Scale [38]MusicGenre of gameβ = -.10,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyTeam playGaming Motive Scale [38]MusicGenre of gameβ = .35,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetitionGaming Motive Scale [38]MusicGenre of gameβ = -.08,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyFantasyGaming Motive Scale [38]ActionGenre of gameβ = .25,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetenceGaming Motive Scale [38]ActionGenre of gameβ = -.07,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyCompetitionGaming Motive Scale [38]ActionGenre of gameβ = .10,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyMechanicsGaming Motive Scale [38]ActionGenre of gameβ = .18,
Scharkow et al. [38].45002547 M (56.6%)
1953 F (43.4%)
38.8, 14-90GermanyNarrationGaming Motive Scale [38]ActionGenre of gameβ = -.06,
Ryan et al. [30].8923 M
66 F
United StatesIntuitive controls(PENS; [30])GenderFemale or maleF (1, 87) = 5.60,
Ryan et al. [30].8923 M
66 F
United StatesIntuitive controls(PENS; [30])Continued playDichotomous behavioural choice; participants were given free choice to continue with the game or change to another oneF (1, 83) = 6.42,
Ryan et al. [30].8923 M
66 F
United StatesIn-game Autonomy(PENS; [30])Continued playDichotomous behavioural choice; participants were given free choice to continue with the game or change to another oneF (1, 83) = 4.77,
Ryan et al. [30].8923 M
66 F
United StatesIn game competence(PENS; [30])Continued playDichotomous behavioural choice; participants were given free choice to continue with the game or change to another oneF (1, 83) = 10.58,
Ryan et al. [30].8923 M
66 F
United StatesIn game competence(PENS; [30])Preference for continued gameplayDichotomous behavioural choice; participants were given free choice to continue with the game or change to another oneβ = .39,
Ryan et al. [30].8923 M
66 F
United StatesIn game competence(PENS; [30])Free choice continued gameplayDichotomous behavioural choice; participants were given free choice to continue with the game or change to another oneβ = .41,
Ryan et al. [30].8923 M
66 F
United StatesIn game competence(PENS; [30])Self-esteemMultidimensional Self-Esteem Inventory (MSEI; [103])β = .52,
Ryan et al. [30].8923 M
66 F
United StatesIn game competence(PENS; [30])Modd/affectMood Rating Scale ([104])β = .25,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineCompetence(PENS; [30])Future PlayHow many months they plan on playing the game in the futureβ = .14,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineAutonomy(PENS; [30])Future PlayHow many months they plan on playing the game in the futureβ = .15,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineRelatedness(PENS; [30])Future PlayHow many months they plan on playing the game in the futureβ = .12,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineCompetence(PENS; [30])Hours per weekHours played each week in averageβ = .09,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineRelatedness(PENS; [30])Hours per weekHours played each week in averageβ = .18,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineAchievementMotivation to play in Online Games Questionnaire (MPOGQ; [26])Hours per weekHours played each week in averageβ = .19,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineCompetence(PENS; [30])EnjoymentIntrinsic Motivation Inventory [95]β = .24,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineAutonomy(PENS; [30])EnjoymentIntrinsic Motivation Inventory [95]β = .49,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineRelatedness(PENS; [30])EnjoymentIntrinsic Motivation Inventory [95]β = .12,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineCompetence(PENS; [30])MoodMood Rating Scale ([104]).β = .12,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineAutonomy(PENS; [30])MoodMood Rating Scale ([104]).β = .36,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineAchievementMotivation to play in Online Games Questionnaire (MPOGQ; [26])MoodMood Rating Scale ([104]).β = - .21,
Ryan et al. [30].730679 M
51 F
22.1, 16-44OnlineImmersionMotivation to play in Online Games Questionnaire (MPOGQ; [26])MoodMood Rating Scale ([104]).β = - .08,
Klimmt et al. [39].82036292 (76.7%) M
1911 (23.3%) F
24.2, SD = 9.4GermanySocializingAd hoc instrument [39]Experience while playing TravianFor how long the gamers had played the game (for 4 months vs. more than 1 y)F = 381, , n^2 = .04
Klimmt et al. [39].82036292 (76.7%) M
1911 (23.3%) F
24.2, SD = 9.4GermanyCompetitionAd hoc instrument ([39]Experience while playing TravianFor how long the gamers had played the game (for 4 months vs. more than 1 y)F = 256, , n^2 = .03
Klimmt et al. [39].82036292 (76.7%) M
1911 (23.3%) F
24.2, SD = 9.4GermanyCopingAd hoc instrument ([39]Experience while playing TravianFor how long the gamers had played the game (for 4 months vs. more than 1 y)F = 150, , n^2 = .02
Klimmt et al. [39].82036292 (76.7%) M
1911 (23.3%) F
24.2, SD = 9.4GermanyCompetitionAd hoc instrument ([39]GenderFemale or malemean (M = 2.59, sd = .81, F = 3.04, sd = .83), F(1, 8201) = 437, , n^2 = .05
Fuster et al. [105].430410 M
20 F
26.58, SD = 6.79SpainSocializationMMO-MS [33]AgeAge of the playersr = -.100,
Fuster et al. [105].430410 M
20 F
26.58, SD = 6.79SpainDissociationMMO-MS [33]AgeAge of the playersr = -.115,
Fuster et al. [105].430410 M
20 F
26.58, SD = 6.79SpainExplorationMMO-MS [33]Hours spent playing per weekHours spent between Monday and Friday and weekendr = -.119,
Fuster et al. [105].430410 M
20 F
26.58, SD = 6.79SpainDissociationMMO-MS [33]Hours spent playing per weekHours spent between Monday and Friday and weekendr = .316,
Fuster et al. [105].430410 M
20 F
26.58, SD = 6.79SpainAchievementMMO-MS [33]Type of occupationWorker (W) or student (S) or student workingMean (S = 19.53, sd = 7.52; W = 17.08, sd = 7.26); F(3, 426) = 3.6,
Fuster et al. [105].430410 M
20 F
26.58, SD = 6.79SpainDissociationMMO-MS [33]Type of occupationWorker (W) or student (S) or student working (WS)Mean (S = 22.84, sd = 8.52; W = 20.07, sd = 8.52; WS = 18.94, sd = 9.68); F(3, 426) = 4.41,
Fuster et al. [105].430410 M
20 F
26.58, SD = 6.79SpainDissociationMMO-MS [33]MMORPG typeIf they played World of Warcraft, Aion, and EVE onlineMean (WoW = 23.48, sd = 9.01; Aion = 17.96, sd = 7.57; EVE = 18.06, sd = 8.05); F(6, 423) = 3.54,
Fuster et al. [105].430410 M
20 F
26.58, SD = 6.79SpainExplorationMMO-MS [33]Type of server usedRP or Pvp serversMean (RP = 27.24, sd = 4.64; PvP = 25.08, sd = 6.31); F(2, 427) = 4.05,
Fuster et al. [105].430410 M
20 F
26.58, SD = 6.79SpainDissociationMMO-MS [33]Type of server usedRP or Pvp serversMean (RP = 18.54, sd = 8.05; PvP = 21.76, sd = 8.05); F(2, 427) = 3.74,
Graham & Gosling [106].14131247 M
166 F
23.69, SD = 14.37OnlineSocial motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])ExtraversionBig Five Inventory [107]β = .20,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineSocial motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])AgreeablenessBig Five Inventory [107]β = .23,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineSocial motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])NeuroticismBig Five Inventory [107]β = .15,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineSocial motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])OpennessBig Five Inventory [107]β = .11,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineAchievement motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])ExtraversionBig Five Inventory [107]β = .17,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineAchievement motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])AgreeablenessBig Five Inventory [107]β = - .14,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineAchievement motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])ConscientiousnessBig Five Inventory [107]β = - .12,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineAchievement motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])NeuroticismBig Five Inventory [107]β = .10,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineAchievement motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])OpennessBig Five Inventory [107]β = - .12,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineImmersive motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])ExtraversionBig Five Inventory [107]β = - .07,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineImmersive motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])ConscientiousnessBig Five Inventory [107]β = - .07,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineImmersive motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])NeuroticismBig Five Inventory [107]β = .19,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineImmersive motivationsMotivation to play in Online Games Questionnaire (MPOGQ; [26])OpennessBig Five Inventory [107]β = .21,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineLeadership motivationsItems added by authors (i.e I enjoy leading groups)ExtraversionBig Five Inventory [107]β = .45,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineLeadership motivationsItems added by authors (i.e I enjoy leading groups)AgreeablenessBig Five Inventory [107]β = - .15,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineLeadership motivationsItems added by authors (i.e I enjoy leading groups)ConscientiousnessBig Five Inventory [107]β = .11,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineLeadership motivationsTwo Items added by authors (i.e I enjoy leading groups)OpennessBig Five Inventory [107]β = .13,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineIndependence motivationsOne item added by authors (i.e I value independence in my character)OpennessBig Five Inventory [107]β = .28,
Graham & Gosling [106]14131247 M
166 F
23.69, SD = 14.37OnlineAchievementMotivation to play in Online Games Questionnaire (MPOGQ; [26])Hours of playHours played per week,
Johnson & Gardner [23].235193 (82%)
42 (18%)
22, 17-44OnlineCompetence/Control(PENS; [30])AgreeablenessTen-Item Personality Inventory (TIPI, [108]),
Johnson & Gardner [23].235193 (82%)
42 (18%)
22, 17-44OnlinePresence(PENS; [30])Emotional stabilityTen-Item Personality Inventory (TIPI, [108]),
Johnson & Gardner [23].235193 (82%)
42 (18%)
22, 17-44OnlineAutonomy(PENS; [30])Openness to experienceTen-Item Personality Inventory (TIPI, [108]),
Johnson & Gardner [23].235193 (82%)
42 (18%)
22, 17-44OnlinePresence(PENS; [30])Game genreShooting, sport/simulation, action-adventure, strategy, & role playingF(3, 195) = 4.26,
Johnson & Gardner [23].235193 (82%)
42 (18%)
22, 17-44OnlineAutonomy(PENS; [30])Game genreShooting, sport/simulation, action-adventure, strategy, & role playingF(3, 195) = 4.72,
Fuster et al. [74].410410 (100%) M
0 (0%) F
26.49, SD = 6.78, 16-45SpainExplorationMassively Multiplayer Online Games Motivations Scale (MMO-MS, [33])Harmonious passionThe Passion Scale [109], ; β = .381,
Fuster et al. [74].410410 (100%) M
0 (0%) F
26.49, SD = 6.78, 16-45SpainSocializationMassively Multiplayer Online Games Motivations Scale (MMO-MS, [33])Harmonious passionThe Passion Scale [109], ; β = .190,
Fuster et al. [74].410410 (100%) M
0 (0%) F
26.49, SD = 6.78, 16-45SpainAchievementMassively Multiplayer Online Games Motivations Scale (MMO-MS, [33])Harmonious passionThe Passion Scale [109], ; β = .235,
Fuster et al. [74].410410 (100%) M
0 (0%) F
26.49, SD = 6.78, 16-45SpainDissociationMassively Multiplayer Online Games Motivations Scale (MMO-MS, [33])Obsessive passionThe Passion Scale [109], ; β = .785,
Fuster et al. [74].410410 (100%) M
0 (0%) F
26.49, SD = 6.78, 16-45SpainAchievementMassively Multiplayer Online Games Motivations Scale (MMO-MS, [33])Obsessive passionThe Passion Scale [109], ; β = .322,
Fuster et al. [74].410410 (100%) M
0 (0%) F
26.49, SD = 6.78, 16-45SpainSocializationMassively Multiplayer Online Games Motivations Scale (MMO-MS, [33])Obsessive passionThe Passion Scale [109]r = .184, p < .001; β = .084,
Dindar [75]256247 (97%) M
9 (3%) F
18.6, SD = 4, 10–47TurkeyImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [27]).Distortion of timeFlow State Scale 2 questionnaire [110], p < .001; β = .70, t = 7.81,
Dindar [75]256247 (97%) M
9 (3%) F
18.6, SD = 4, 10–47TurkeyImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Control of taskFlow State Scale 2 questionnaire [110], ; β = .50, t = 5.47,
Dindar [75]256247 (97%) M
9 (3%) F
18.6, SD = 4, 10-47TurkeyImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Loss of self-consciousnessFlow State Scale 2 questionnaire [110]β = .28, t = 3.48,
Dindar [75]256247 (97%) M
9 (3%) F
18.6, SD = 4, 10-47TurkeyImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Merge of actions and cognitionFlow State Scale 2 questionnaire [110], ; β = .59, t = 4.78,
Dindar [75]256247 (97%) M
9 (3%) F
18.6, SD = 4, 10-47TurkeyImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Autotelic experienceFlow State Scale 2 questionnaire [110], ; β = .93, t = 7.74,
Dindar [75]256247 (97%) M
9 (3%) F
18.6, SD = 4, 10-47TurkeySocialMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Daily playtimeDaily hours spent on MMORPGs, , β =1.00, t = 3.26,
Dindar [75]256247 (97%) M
9 (3%) F
18.6, SD = 4, 10-47TurkeyAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Status seeking in MMORPGsStatus seeking scale [111, 112], , β = .89, t = 8.55,
Dindar [75]256247 (97%) M
9 (3%) F
18.6, SD = 4, 10-47TurkeyAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [27])Control of taskFlow State Scale 2-questionnaire [110], , β = .28, t = 3.42,
Chang & Zhang [55].347201 (58%) M
146 (42%) F
Junior high-university and moreChinaSelf-confidence and achievementScale measuring motivation [113]MaterialismMaterial values scale [114]β = .55,
Chang & Zhang [55]347201 (58%) M
146 (42%) F
Junior high-university and moreChinaEscape and virtual identificationsScale measuring motivation [113]MaterialismMaterial values scale [114]β = .34,
Chang & Zhang [55]347201 (58%) M
146 (42%) F
Junior high-university and moreChinaRewardScale measuring motivation [113]MaterialismMaterial values scale [114]β = .27,
Chang & Zhang [55]347201 (58%) M
146 (42%) F
Junior high-university and moreChinaEntertainmentScale measuring motivation [113]MaterialismMaterial values scale [114]β = .29,
Chang & Zhang [55]347201 (58%) M
146 (42%) F
Junior high-university and moreChinaEntertainmentScale measuring motivation [113]Attitude towards online gamesAttitude test [115]β = .38,
Chang & Zhang [55]347201 (58%) M
146 (42%) F
Junior high-university and moreChinaSociabilityScale measuring motivation [113]Attitude towards online gamesAttitude test [115]β = .15,
Chang & Zhang [55]347201 (58%) M
146 (42%) F
Junior high-university and moreChinaSelf-confidence and achievementScale measuring motivation [113]Attitude towards online gamesAttitude test [115]β = .11,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineIntrinsic motivationGaming Motivation Scale (GAMS, [32])GenderFemale or maleMean (F = 3.88, sd = 1.42; M = 4.39, sd =1.20), t-test = 5.38,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineIntegrated regulationGaming Motivation Scale (GAMS, [32])GenderFemale or maleMean (F = 2.42, sd = 1.50; M =3.00, sd = 1.57), t-test = 5.29,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineIdentified regulationGaming Motivation Scale (GAMS, [32])GenderFemale or maleMean (F = 2.76, sd = 1.49; M = 3.27, sd = 1.46), t-test = 4.97,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineExtrinsic motivationGaming Motivation Scale (GAMS, [32])GenderFemale or maleMean (F = 3.03, sd = 1.55; M = 3.47, sd = 1.48), t-test = 4.28,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineIntrinsic motivationGaming Motivation Scale (GAMS, [32])Gamer classificationBeing a gamer (G) or not (NG)Mean (G = 4.67, sd = 1.04; NG = 3.25, sd = 1.26), F(1, 971) = 220.67,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineIntegrated regulationGaming Motivation Scale (GAMS, [32])Gamer classificationBeing a gamer (G) or not (NG)Mean (G = 3.43, sd = 1.49; NG = 1.49, sd = 0.64), F(1, 972) = 347.56,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineIdentified regulationGaming Motivation Scale (GAMS, [32])Gamer classificationBeing a gamer (G) or not (NG)Mean (G = 3.67, sd = 1.37; NG = 1.90, sd = 0.90), F(1, 971) = 312.60,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineIntrojected regulationGaming Motivation Scale (GAMS, [32])Gamer classificationBeing a gamer (G) or not (NG)Mean (G = 2.00, sd =1.07; NG = 1.26, sd = 0.46), F(1, 971) = 92.69,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineExtrinsic motivationGaming Motivation Scale (GAMS, [32])Gamer classificationBeing a gamer (G) or not (NG)Mean (G = 3.73, sd = 1.45; NG =2.48, sd = 1.28), F(1, 971) = 96.81,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineIntrinsic motivationGaming Motivation Scale (GAMS, [32])Frequency of useFrequency of use of games between gamers (G) and nongamers (NG)Mean (G = 4.39, sd =1.20; NG = 3.20, sd = 1.39), F(1, 972) = 17.82,
Argento et al. [116].973680 (69.90%) M
303 (30.10%) F
23.32, SD = 4.70OnlineExtrinsic motivationGaming Motivation Scale (GAMS, [32])Frequency of useFrequency of use of games between gamers (G) and nongamers (NGMean (G = 3.51, sd = 1.48; NG = 2.26, sd = 1.29), F(1, 972) = 21.47,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyHabitDigital Games Motivation Scale (DGMS; [35])GenderFemale or maleF (16, 633) = 21.02, ;
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyRecreativityDigital Games Motivation Scale (DGMS; [35])GenderFemale or maleF (16, 633) = 25.63, ;
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyEscapismDigital Games Motivation Scale (DGMS; [35])GenderFemale or maleF (16, 633) = 11.22, ;
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyNarrativeDigital Games Motivation Scale (DGMS; [35])GenderFemale or maleF (16, 633) = 20.21, ;
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyPerformanceDigital Games Motivation Scale (DGMS; [35])GenderFemale or maleF (16, 633) =32, ;
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanySocialDigital Games Motivation Scale (DGMS; [35])GenderFemale or maleF (16, 633) = 50.71, ;
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyHabitDigital Games Motivation Scale (DGMS; [35])GenderFemale or maleF (16, 1266) = 5.32, ;
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyRecreativityDigital Games Motivation Scale (DGMS; [35])GenderFemale or maleF (16, 1266) = 5.37, ;
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyEscapismDigital Games Motivation Scale (DGMS; [35])GenderFemale or maleF (16, 1266) = 6.65, ;
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyPastimeDigital Games Motivation Scale (DGMS; [35])GenderFemale or malemean (GE =2.34, sd = .07; SG = 3.54, sd = .11), US = 3.46, sd = .06); F (16, 1266) = 15.9, ;
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanySocialDigital Games Motivation Scale (DGMS; [35])GenderFemale or malemean (GE =2.34, sd = .06; SG = 2.68, sd = .10), US = 2.71, sd = .05); F (16, 1266) = 15.9,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyHabitDigital Games Motivation Scale (DGMS; [35])Genre choiceAll genres included (casual, racing, strategy, sport, platform, action, shooter, RPG, Music, Fighting, MMORPG, building, and simulation)F (13, 607) = 5.11,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyReactivityDigital Games Motivation Scale (DGMS; [35])Genre choiceAll genres included (casual, racing, strategy, sport, platform, action, shooter, RPG, Music, Fighting, MMORPG, building, and simulation)F (13, 607) = 2.42,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyNarrativeDigital Games Motivation Scale (DGMS; [35])Genre choiceAll genres included (casual, racing, strategy, sport, platform, action, shooter, RPG, Music, Fighting, MMORPG, building, and simulation)F (13, 607) = 1.89,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyPastimeDigital Games Motivation Scale (DGMS; [35])Genre choiceAll genres included (casual, racing, strategy, sport, platform, action, shooter, RPG, Music, Fighting, MMORPG, building, and simulation)F (13, 607) = 1.92,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanySocialDigital Games Motivation Scale (DGMS; [35])Genre choiceAll genres included (casual, racing, strategy, sport, platform, action, shooter, RPG, Music, Fighting, MMORPG, building, and simulation)F (13, 607) = 5.55,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyAgencyDigital Games Motivation Scale (DGMS; [35])Genre choiceSport gamesβ = -.15, F(13, 607) = 3.77,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyPastimeDigital Games Motivation Scale (DGMS; [35])Genre choiceCasual gamesβ = .20, F(13, 607) = 8.23,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyPastimeDigital Games Motivation Scale (DGMS; [35])Genre choiceAction gamesβ = - .16, F(13, 607) = 8.58,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyPerformanceDigital Games Motivation Scale (DGMS; [35])Genre choiceAction gamesβ = .15, F(13, 607) = 4.42,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanyHabitDigital Games Motivation Scale (DGMS; [35])Future intention to playParticipants were asked how much they expect to play digital games during the coming six months.β = .23, F(1, 631) = 28.89,
Ratan et al. [50].647292 M
355 F
SG = 20.73, SD = 20.73
US = 20.69, SD = 1.68
GE = 23.24, SD = 6.13
Singapore, United States, GermanySocialDigital Games Motivation Scale (DGMS; [35])Future intention to playParticipants were asked how much they expect to play digital games during the coming six months.β = - .10, F(1, 631) = 4.38,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesCompetitionSmartphone Gaming Motivations [40]OpennessFive-Factor Model [117]r = .176, , β = .205,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesCompetitionSmartphone Gaming Motivations [40]InstabilityFive-Factor Model [117]r = .180, , β = .209,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesChallengeSmartphone Gaming Motivations [40]OpennessFive-Factor Model [117]r = .297, , β = .318,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesSocial InteractionSmartphone Gaming Motivations [40]InstabilityFive-Factor Model [117]r = .224, , β = .224,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesSocial InteractionSmartphone Gaming Motivations [40]AgreeablenessFive-Factor Model [117]r = - .157,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesDiversionSmartphone Gaming Motivations [40]ExtroversionFive-Factor Model [117]r = -.238,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesDiversionSmartphone Gaming Motivations [40]ConscientiousnessFive-Factor Model [117]r = -.301, , β = - .253,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesDiversionSmartphone Gaming Motivations [40]AgreeablenessFive-Factor Model [117]r = -.185,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesDiversionSmartphone Gaming Motivations [40]InstabilityFive-Factor Model [117]r = .272, , β = .210,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesFantasySmartphone Gaming Motivations [40]InstabilityFive-Factor Model [117]r = .309, , β = .201,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesFantasySmartphone Gaming Motivations [40]AgreeablenessFive-Factor Model [117]r = - .306, , β = - .193,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesArousalSmartphone Gaming Motivations [40]InstabilityFive-Factor Model [117]r = .212, , β = .212,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesArousalSmartphone Gaming Motivations [40]AgreeablenessFive-Factor Model [117]r = -.168,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesChallengeSmartphone Gaming Motivations [40]ExtroversionFive-Factor Model [117]β = - .160,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesDiversionSmartphone Gaming Motivations [40]Openness to experienceFive-Factor Model [117]β = .163,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesChallengeSmartphone Gaming Motivations [40]Time spent playingTime spent playing during the week daysr = .171, , β = .171,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesChallengeSmartphone Gaming Motivations [40]Time spent playingTime spent playing during the weekendr = .271,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesDiversionSmartphone Gaming Motivations [40]Time spent playingTime spent playing during the weekendr = .182, ,β = .182,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesChallengeSmartphone Gaming Motivations [40]Game GenreTraditional game genrer = .256, , β = .202,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesArousalSmartphone Gaming Motivations [40]Game GenreTraditional game genrer = .228, , β = .160,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesCompetitionSmartphone Gaming Motivations [40]Game GenrePhysical genre gamer = .161,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesChallengeSmartphone Gaming Motivations [40]Game GenrePhysical genre gamer = .232, , β = .232,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesFantasySmartphone Gaming Motivations [40]Game GenrePhysical genre gamer = .249,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesArousalSmartphone Gaming Motivations [40]Game GenrePhysical genre gamer = .242,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesCompetitionSmartphone Gaming Motivations [40]Game GenreImagination game genrer = .160,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesChallengeSmartphone Gaming Motivations [40]Game GenreImagination game genrer = .204,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesSocial interactionSmartphone Gaming Motivations [40]Game GenreImagination game genrer = .190,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesFantasySmartphone Gaming Motivations [40]Game GenreImagination game genrer = .298, ; β = .298,
Kim [40].18358 (31.7%) M
125 (68.3%) F
20.39, SD = 3.04, 18-36United statesArousalSmartphone Gaming Motivations [40]Game GenreImagination game genrer = .287,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainRecreationVMQ [28];GenderFemale or maler = - .17,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCompetitionVMQ [28];GenderFemale or maler = -.46,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCognitive developmentVMQ [28];GenderFemale or maler = -.20,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCopingVMQ [28];GenderFemale or maler = -.18,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainSocial InteractionVMQ [28];GenderFemale or maler = -.34,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainViolent RewardVMQ [28];GenderFemale or maler = -.42,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainFantasyVMQ [28];GenderFemale or maler = -.15,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainRecreationVMQ [28];Gaming hoursNumbers of hours played weeklyr = 23,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCompetitionVMQ [28];Gaming hoursNumbers of hours played weeklyr = .32,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCognitive developmentVMQ [28];Gaming hoursNumbers of hours played weeklyr = .24,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCopingVMQ [28];Gaming hoursNumbers of hours played weeklyr = .34, , β = .18,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainSocial InteractionVMQ [28];Gaming hoursNumbers of hours played weeklyr = .37, , β = .19,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainViolent RewardVMQ [28];Gaming hoursNumbers of hours played weeklyr = .28,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCustomizationVMQ [28];Gaming hoursNumbers of hours played weeklyr = .19,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainFantasyVMQ [28];Gaming hoursNumbers of hours played weeklyr = .26,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainRecreationVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .18,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCompetitionVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .39,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCognitive developmentVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .37,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCopingVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .48, , β = .30,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainSocial interactionVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .51, , β = .29,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainViolent rewardVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .36, , β = .12,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCustomizationVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .18,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainFantasyVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .31,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainRecreationVMQ [28];ShooterGame genrer = .23,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCompetitionVMQ [28];ShooterGame genrer = .32,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCognitive developmentVMQ [28];ShooterGame genrer = .21,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCopingVMQ [28];ShooterGame genrer = .20,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainSocial InteractionVMQ [28];ShooterGame genrer = .40,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainViolent RewardVMQ [28];ShooterGame genrer = .47,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainFantasyVMQ [28];ShooterGame genrer = .20,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCompetitionVMQ [28];MOBAGame genrer = .20,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCognitive developmentVMQ [28];MOBAGame genrer = .12,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainSocial InteractionVMQ [28];MOBAGame genrer = .15,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainViolent RewardVMQ [28];StrategyGame genrer = -.15,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainFantasyVMQ [28]);MMORPGGame genrer = .14,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainRecreationVMQ [28];Role playingGame genrer = .15,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCognitive developmentVMQ [28];Action-adventureGame genrer = .19,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCopingVMQ [28];Action-adventureGame genrer = .14,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCustomizationVMQ [28];Action-adventureGame genrer = .12,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainFantasyVMQ [28];Action-adventureGame genrer = .22,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCompetitionVMQ [28];SportGame genrer = .25,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainViolent rewardVMQ [28];SportGame genrer = .15,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCustomizationVMQ [28];SportGame genrer = -.12,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCompetitionVMQ [28];CasualGame genrer = -.12,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainViolent rewardVMQ [28];CasualGame genrer = -.19,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCompetitionVMQ [28];Social simulationGame genrer = -.26,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCognitive developmentVMQ [28];Social simulationGame genrer = -.15,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCopingVMQ [28];Social simulationGame genrer = -.15,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainSocial InteractionVMQ [28];Social simulationGame genrer = -.20,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainViolent rewardVMQ [28];Social simulationGame genrer = -.25,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCustomizationVMQ [28];Social simulationGame genrer = .27,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCustomizationVMQ [28];ConstructionGame genrer = .18,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainFantasyVMQ [28];ConstructionGame genrer = .12,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCompetitionVMQ [28];PlatformGame genrer = -.18,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainCopingVMQ [28];PlatformGame genrer = -.11,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainSocial InteractionVMQ [28];PlatformGame genrer = -.17,
López-Fernández et al. [28]407278 (68.2%) M
129 (31.8%) F
14.99, SD = 1.13SpainViolent RewardVMQ [28];PlatformGame genrer = -.22,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainRecreationVMQ [28];AgeParticipants were asked of their ager = .14,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCognitive developmentVMQ [28];AgeParticipants were asked of their ager = .19,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCopingVMQ [28];AgeParticipants were asked of their ager = .15,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainRecreationVMQ [28];GenderFemale or maler = - .30,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCompetitionVMQ [28];GenderFemale or maler = - .36,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCognitive developmentVMQ [28];GenderFemale or maler = - .18,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCopingVMQ [28];GenderFemale or maler = - .16,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainSocial InteractionVMQ [28];GenderFemale or maler = -.40,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainViolent rewardVMQ [28];GenderFemale or maler = -.46,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainFantasyVMQ [28];GenderFemale or maler = - .17,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainRecreationVMQ [28];Gaming hoursNumbers of hours played weeklyr = .29,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCompetitionVMQ [28];Gaming hoursNumbers of hours played weeklyr = .15,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCognitive developmentVMQ [28];Gaming hoursNumbers of hours played weeklyr = .12,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCopingVMQ [28];Gaming hoursNumbers of hours played weeklyr = .24,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainSocial InteractionVMQ [28];Gaming hoursNumbers of hours played weeklyr = .42,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainViolent rewardVMQ [28];Gaming hoursNumbers of hours played weeklyr = .21,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCustomizationVMQ [28];Gaming hoursNumbers of hours played weeklyr = .15,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainFantasyVMQ [28];Gaming hoursNumbers of hours played weeklyr = .24,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainRecreationVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .29,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCompetitionVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .28,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCognitive developmentVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .21,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCopingVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .39, , β = .21,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainSocial interactionVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .41, , β = .19,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainViolent rewardVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .43, , β = .18,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainFantasyVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])r = .34, , β = .17,
López-Fernández et al. [28]109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCustomizationVMQ [28];Disordered gamingInternet Gaming Disorder Test (IGD-20 Test, [118])β = -.15,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainRecreationVMQ [28];ShooterGame genrer = .26,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCognitive developmentVMQ [28];ShooterGame genrer = .13,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCopingVMQ [28];ShooterGame genrer = .18,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainSocial InteractionVMQ [28];ShooterGame genrer = .30,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainViolent rewardVMQ [28];ShooterGame genrer = .37,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCustomizationVMQ [28];ShooterGame genrer = .13,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainFantasyVMQ [28];ShooterGame genrer = .25,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainRecreationVMQ [28];MOBAGame genrer = .19,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCompetitionVMQ [28];MOBAGame genrer = .18,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainSocial InteractionVMQ [28];MOBAGame genrer = .43,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainViolent rewardVMQ [28];StrategyGame genrer = - .14,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainRecreationVMQ [28];MMORPGGame genrer = .15,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCompetitionVMQ [28];MMORPGGame genrer = .13,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCopingVMQ [28];MMORPGGame genrer = .18,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainSocial InteractionVMQ [28];MMORPGGame genrer = .26,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainFantasyVMQ [28];MMORPGGame genrer = .18,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainRecreationVMQ [28];Role playingGame genrer = .23,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainSocial InteractionVMQ [28];Role playingGame genrer = .17,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainViolent RewardVMQ [28];Role playingGame genrer = .14,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCustomizationVMQ [28];Role playingGame genrer = .20,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainFantasyVMQ [28];Role playingGame genrer = .30,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainRecreationVMQ [28];Action adventureGame genrer = .20,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCognitive developmentVMQ [28];Action adventureGame genrer = .17,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCopingVMQ [28];Action adventureGame genrer = .22,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainViolent rewardVMQ [28];Action adventureGame genrer = .24,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainFantasyVMQ [28];Action adventureGame genrer = .32,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCompetitionVMQ [28];SportGame genrer = .19,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainViolent RewardVMQ [28];SportGame genrer = .18,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainRecreationVMQ [28];CasualGame genrer = - .18,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCompetitionVMQ [28];CasualGame genrer = - .26,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainSocial InteractionVMQ [28];CasualGame genrer = - .31,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainViolent rewardVMQ [28];CasualGame genrer = - .34,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCustomizationVMQ [28];CasualGame genrer = - .16,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainFantasyVMQ [28];CasualGame genrer = - .29,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainSocial InteractionVMQ [28];Social simulationGame genrer = -.16,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainCustomizationVMQ [28];Social simulationGame genrer = .35,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainFantasyVMQ [28];Social simulationGame genrer = .13,
López-Fernández et al. [28]260109 (41.9%) M
151 (58.1%) F
20.54, SD = 3.63SpainViolent rewardVMQ [28];FightingGame genrer = .13,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeParticipants were asked of their ager = - .15,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeParticipants were asked of their ager = - .27,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineDiscoveryMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeParticipants were asked of their ager = .14,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maler = -.20,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineDiscoveryMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maler = .15,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Hours playedHours played per weekr = .37,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Hours playedHours played per weekr = .25,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Hours playedHours played per weekr = .25,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineRelationshipMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Hours playedHours played per weekr = .18,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCustomizationMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Hours playedHours played per weekr = .37,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineEscapismMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Hours playedHours played per weekr = .26,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Years playingParticipants were asked how long they have been playing WoWr = .16,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Place of playingPlaying in cybercafér = .18,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Place of playingPlaying in cybercafér = .16,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Excessive useInternet Addiction Test (IAT, [119])r = .47,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Excessive useInternet Addiction Test (IAT, [119])r = .26,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Excessive useInternet Addiction Test (IAT, [119])r = .30,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineRole playMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Excessive useInternet Addiction Test (IAT, [119])r = .20,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCustomizationMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Excessive useInternet Addiction Test (IAT, [119])r = .24,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineEscapismMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Excessive useInternet Addiction Test (IAT, [119])r = .48,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineSocializingMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Affiliated with a guildPlayer’s behaviourr = .17,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineRelationshipMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Total progressionPlayer’s behaviourr = .15,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineTeamworkMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Total progressionPlayer’s behaviourr = .17,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Total progressionPlayer’s behaviourr = .26,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Total progressionPlayer’s behaviourr = .24,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineRelationshipMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Total progressionPlayer’s behaviourr = .15,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineDiscoveryMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Total progressionPlayer’s behaviourr = .16,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])MiscellaneousPlayer’s behaviourr = .19,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])MiscellaneousPlayer’s behaviourr = .16,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineDiscoveryMotivation to Play in Online Games Questionnaire (MPOGQ, [26])MiscellaneousPlayer’s behaviourr = .24,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineDiscoveryMotivation to Play in Online Games Questionnaire (MPOGQ, [26])QuestsPlayer’s behaviourr = .28,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineDiscoveryMotivation to Play in Online Games Questionnaire (MPOGQ, [26])ExplorationsPlayer’s behaviourr = .34,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Players vs. playerPlayer’s behaviourr = .30,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Player vs. playerPlayer’s behaviourr = .21,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Player vs. playerPlayer’s behaviourr = .39,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Player’s behaviourPlayer’s behaviourr = .33,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Dungeons and raidsPlayer’s behaviourr = .31,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineRelationshipMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Dungeons and raidsPlayer’s behaviourr = .18,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineTeamworkMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Dungeons and raidsPlayer’s behaviourr = .19,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Server PvPType of serverr = .23,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Server PvEType of serverr = - .22,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineRole playMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Server RPType of serverr = .14,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineTeamworkMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Global indexProgression in gameβ = .11, t = 2.31,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineDiscoveryMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Global indexProgression in gameβ = .17, t = 3.37,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])PvP indexProgression in gameβ = .16, t =3.02,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])PvE indexProgression in gameβ = .13, t = 2.53,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineTeamworkMotivation to Play in Online Games Questionnaire (MPOGQ, [26])PvE indexProgression in gameβ = .16, t = 3.31,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineCustomizationMotivation to Play in Online Games Questionnaire (MPOGQ, [26])PvE indexProgression in gameβ = - .12, t = - 2.32,
Billieux et al. [71].690601 (87.10%) M
89 (12.90%) F
26.22, SD = 8.14, 18-66OnlineDiscoveryMotivation to Play in Online Games Questionnaire (MPOGQ, [26])PvE indexProgression in gameβ = .16, t = 3.06,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineRelationshipAd hoc questionnaire to measure MMORPG motivations [25]GenderFemale or malemean (M = 9.08, sd = 2.15; F = 10.00, sd = 2.21); t = - 11.05,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineManipulationAd hoc questionnaire to measure MMORPG motivations [25]GenderFemale or malemean (M = 5.18, sd =1.86; F = 4.39, sd = 1.48); t = 11.16,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineImmersionAd hoc questionnaire to measure MMORPG motivations [25]GenderFemale or malemean (M = 6.87, sd = 1.49; F = 7.09, sd = 1.49); t = - 3.85,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineEscapismAd hoc questionnaire to measure MMORPG motivations [25]GenderFemale or malemean (M = 6.81, sd = 1.25; F = 7.00, sd = 1.22); t = - 3.48,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineAchievementAd hoc questionnaire to measure MMORPG motivations [25]GenderFemale or malemean (M = 8.06, sd = 1.48; F = 7.22, sd = 1.49); t = 14.70,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineManipulationAd hoc questionnaire to measure MMORPG motivations [25]AgeAge of male playersr = -.33,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineAchievementAd hoc questionnaire to measure MMORPG motivations [25]AgeAge of male playersr = - .27,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineManipulationAd hoc questionnaire to measure MMORPG motivations [25]AgeAge of female playersr = - .15,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineImmersionAd hoc questionnaire to measure MMORPG motivations [25]AgeAge of female playersr = - .13,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineRelationshipAd hoc questionnaire to measure MMORPG motivations [25]Hours of usage per weekHours played by malesr = .22,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineRelationshipAd hoc questionnaire to measure MMORPG motivations [25]Hours of usage per weekHours played by malesr = 22,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineEscapismAd hoc questionnaire to measure MMORPG motivations [25]Hours of usage per weekHours played by femalesr = .16,
Yee [25]66755939 M
736 F
26.70, SD = 8.84, 11-68OnlineEscapismAd hoc questionnaire to measure MMORPG motivations [25]Hours of usage per weekHours played by femalesr = .14,
Yee [26]32002769 M
431 F
OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of male playersr = -.35,
Yee [26]32002769 M
431 F
OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of female playersr = -.26,
Yee [26]32002769 M
431 F
OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by malesr = .22,
Yee [26]32002769 M
431 F
OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by femalesr = .12,
Yee [26]32002769 M
431 F
OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of male playersr = -30,
Yee [26]32002769 M
431 F
OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of female playersr = -.24,
Yee [26]32002769 M
431 F
OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by malesr = .20,
Yee [26]32002769 M
431 F
OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by femalesr = .10,
Yee [26]32002769 M
431 F
OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of male playersr = - .15,
Yee [26]32002769 M
431 F
OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of female playersr = - .08,
Yee [26]32002769 M
431 F
OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by malesr = .17,
Yee [26]32002769 M
431 F
OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by femalesr = .12,
Yee [26]32002769 M
431 F
OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of male playersr = - .34,
Yee [26]32002769 M
431 F
OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of female playersr = - .27,
Yee [26]32002769 M
431 F
OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by malesr = .06,
Yee [26]32002769 M
431 F
OnlineSocialMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of male playersr = - .16,
Yee [26]32002769 M
431 F
OnlineSocialMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by femalesr = .11,
Yee [26]32002769 M
431 F
OnlineSocializingMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of male playersr = - .08,
Yee [26]32002769 M
431 F
OnlineSocializingMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by femalesr = .07,
Yee [26]32002769 M
431 F
OnlineRelationshipMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of male playersr = - .08,
Yee [26]32002769 M
431 F
OnlineRelationshipMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by malesr = .11,
Yee [26]32002769 M
431 F
OnlineRelationshipMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by femalesr = .15,
Yee [26]32002769 M
431 F
OnlineTeamworkMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of male playersr = - .14,
Yee [26]32002769 M
431 F
OnlineImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of female playersr = - .13,
Yee [26]32002769 M
431 F
OnlineImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by malesr = .09,
Yee [26]32002769 M
431 F
OnlineDiscoveryMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of female playersr = - .16,
Yee [26]32002769 M
431 F
OnlineCustomizationMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of male playersr = - .13,
Yee [26]32002769 M
431 F
OnlineCustomizationMotivation to Play in Online Games Questionnaire (MPOGQ, [26])AgeAge of female playersr = - .12,
Yee [26]32002769 M
431 F
OnlineEscapismMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by malesr = .11,
Yee [26]32002769 M
431 F
OnlineEscapismMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gaming hoursGaming hours played weekly by femalesr = .11,
Yee [26]32002769 M
431 F
OnlineEscapismMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Problematic gamingInternet addiction [120]β = 0.31,
Yee [26]32002769 M
431 F
OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Problematic gamingInternet addiction [120]β = 0.17,
Yee [26]32002769 M
431 F
OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maleMean (M = .10, sd = .99; F = -.66, sd = .82); t = 15.18,
Yee [26]32002769 M
431 F
OnlineAdvancementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maleMean (M = .07, sd =1.00; F = -.48, sd = .86); t = 10.90,
Yee [26]32002769 M
431 F
OnlineMechanicsMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maleMean (M = .09, sd = .98; F = -.61, sd = .89); t = 13.93,
Yee [26]32002769 M
431 F
OnlineCompetitionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maleMean(M = .06, sd =1.01; F = -.43, sd = .76); t = - 10.47,
Yee [26]32002769 M
431 F
OnlineSocialMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maleMean (M = -.05, sd = .98; F = .30, sd =1.07); t = - 6.83,
Yee [26]32002769 M
431 F
OnlineSocializingMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maleMean (M = - .03, sd =1.00; F = .18, sd =1.01); t = -4.03,
Yee [26]32002769 M
431 F
OnlineRelationshipMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maleMean (M = -.10, sd = .98; F = .62, sd = .98); t = -14.29,
Yee [26]32002769 M
431 F
OnlineImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maleMean (M = - .06, sd =1.00; F = .38, sd = .93);t = - 8.45,
Yee [26]32002769 M
431 F
OnlineRole playMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maleMean (M = - .02, sd = .99; F = .16, sd = 1.06); t = - 3.57,
Yee [26]32002769 M
431 F
OnlineCustomizationMotivation to Play in Online Games Questionnaire (MPOGQ, [26])GenderFemale or maleMean (M = -.07, sd =1.00; F = .46, sd = .088); t = - 10.47,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaGeneral motivationsMotives for Online Gaming Questionnaire (MOGQ, [22])Internet Gaming Disorder SymptomsQuestionnaire based on DSM-5 [121]β = .45,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaEscapeMotives for Online Gaming Questionnaire (MOGQ, [22])Internet gaming disorder symptomsQuestionnaire based on DSM-5 [121]β = .30,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaSkill developmentMotives for Online Gaming Questionnaire (MOGQ, [22])Internet gaming disorder symptomsQuestionnaire based on DSM - 5 [121]β = - .26,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaGeneral motivationMotives for Online Gaming Questionnaire (MOGQ, [22])GenderFemale or maled = .95,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaEscapeMotives for Online Gaming Questionnaire (MOGQ, [22])GenderFemale or maled = .62,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaEscapeMotives for Online Gaming Questionnaire (MOGQ, [22])AgeParticipants were asked of their ager = .19,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaFantasyMotives for Online Gaming Questionnaire (MOGQ, [22])AgeParticipants were asked of their ager = .14,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaSkill developmentMotives for Online Gaming Questionnaire (MOGQ, [22])AgeParticipants were asked of their ager = .19,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaGeneral motivationMotives for Online Gaming Questionnaire (MOGQ, [22])AgeParticipants were asked of their ager = -.25,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaGeneral motivationMotives for Online Gaming Questionnaire (MOGQ, [22])StudentOccupationd = .42,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaCopingMotives for Online Gaming Questionnaire (MOGQ, [22])Single playerStyle of playingd = .53,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaCompetitionMotives for Online Gaming Questionnaire (MOGQ, [22])Single playerStyle of playingd = .57,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaSocialMotives for Online Gaming Questionnaire (MOGQ, [22])Single playerStyle of playingd = 1.28,
Wu et al. [121].383209 (54.6%) M
174 (45.4%) F
23.7, SD = 6.7, 18-82ChinaGeneral motivationMotives for Online Gaming Questionnaire (MOGQ, [22])Single playerStyle of playingd =1.00,
Bányai et al. [122].42843851 (89.89%) M
433 (10,11%) F
23.08, SD =6.57, 14-58HungarySocialMotives for Online Gaming Questionnaire (MOGQ, [22])Type of gamerRecreational (R) or Esport gamers (E)Mean (R = 2.26, sd = .97; E = 2.80, sd = 1.03), t = 7.74,
Bányai et al. [122].42843851 (89.89%) M
433 (10,11%) F
23.08, SD =6.57, 14-58HungaryCompetitionMotives for Online Gaming Questionnaire (MOGQ, [22])Type of gamerRecreational (R) or Esport gamers (E)Mean (R = 2.63, sd = 1.10; E = 2.59, sd = 1.10), t = 10.44,
Bányai et al. [122].42843851 (89.89%) M
433 (10,11%) F
23.08, SD =6.57, 14-58HungarySkill developmentMotives for Online Gaming Questionnaire (MOGQ, [22])Type of gamerRecreational (R) or Esport gamers (E)Mean (R = 2.98, sd =1.18; E = 2.95, sd =1.18), t = 8.01,
Bányai et al. [122].42843851 (89.89%) M
433 (10,11%) F
23.08, SD =6.57, 14-58HungaryEscapismMotives for Online Gaming Questionnaire (MOGQ, [22])Gaming disorderTen-Item Internet Gaming Disorder Test (IGDT-10, [90])β (Esport) = .49, ; β (recreational) = .49,
Bányai et al. [122].42843851 (89.89%) M
433 (10,11%) F
23.08, SD =6.57, 14-58HungaryCopingMotives for Online Gaming Questionnaire (MOGQ, [22])Gaming disorderTen-Item Internet Gaming Disorder Test (IGDT-10, [90])β (recreational) = - .08, ;
Bányai et al. [122].42843851 (89.89%) M
433 (10,11%) F
23.08, SD =6.57, 14-58HungaryFantasyMotives for Online Gaming Questionnaire (MOGQ, [22])Gaming disorderTen-Item Internet Gaming Disorder Test (IGDT-10, [90])β (recreational) = - .05,
Bányai et al. [122].42843851 (89.89%) M
433 (10,11%) F
23.08, SD =6.57, 14-58HungaryRecreationMotives for Online Gaming Questionnaire (MOGQ, [22])Gaming disorderTen-Item Internet Gaming Disorder Test (IGDT-10, [90])β (recreational) = .08,
Bányai et al. [122].42843851 (89.89%) M
433 (10,11%) F
23.08, SD =6.57, 14-58HungaryCompetitionMotives for Online Gaming Questionnaire (MOGQ, [22])Gaming disorderTen-Item Internet Gaming Disorder Test (IGDT-10, [90])β (Esport) = .14, ; β (recreational) = .12,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumHabitDigital Games Motivation Scale (DGMS; [35])Frequency of playPlayers were asked if how much they expected to play in the course of the following weekr = .58, , β = .381,
Frederik, & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumSocialDigital Games Motivation Scale (DGMS; [35])Frequency of playPlayers were asked if how much they expected to play in the course of the following weekr = .43,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumPerformanceDigital Games Motivation Scale (DGMS; [35])Frequency of playPlayers were asked if how much they expected to play in the course of the following weekr = .34,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumAgencyDigital Games Motivation Scale (DGMS; [35])Frequency of playPlayers were asked if how much they expected to play in the course of the following weekr = .29,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumEscapismDigital Games Motivation Scale (DGMS; [35])Frequency of playPlayers were asked if how much they expected to play in the course of the following weekr = .23,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumMoralDigital Games Motivation Scale (DGMS; [35])Frequency of playPlayers were asked if how much they expected to play in the course of the following weekr = .45,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumHabitDigital Games Motivation Scale (DGMS; [35])Duration of an average sessionAverage session in hours played per dayr = .27,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumSocialDigital Games Motivation Scale (DGMS; [35])Duration of an average sessionAverage session in hours played per dayr = .41,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumNarrativeDigital Games Motivation Scale (DGMS; [35])Duration of an average sessionAverage session in hours played per dayr = .23,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumPerformanceDigital Games Motivation Scale (DGMS; [35])Duration of an average sessionAverage session in hours played per dayr = .27,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumAgencyDigital Games Motivation Scale (DGMS; [35])Duration of an average sessionAverage session in hours played per dayr = .21,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumEscapismDigital Games Motivation Scale (DGMS; [35])Duration of an average sessionAverage session in hours played per dayr = -28,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumMoralDigital Games Motivation Scale (DGMS; [35])Duration of an average sessionAverage session in hours played per dayr = .31,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumHabitDigital Games Motivation Scale (DGMS; [35])PlayHow frequently the participants played with some friendsr = .43,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumSocialDigital Games Motivation Scale (DGMS; [35])PlayHow frequently the participants played with some friendsr = .34,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumPerformanceDigital Games Motivation Scale (DGMS; [35])PlayHow frequently the participants played with some friendsr = .25,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumAgencyDigital Games Motivation Scale (DGMS; [35])PlayHow frequently the participants played with some friendsr = .21,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumHabitDigital Games Motivation Scale (DGMS; [35])CoplayHow frequently each pair played togetherr = .29,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumSocialDigital Games Motivation Scale (DGMS; [35])CoplayHow frequently each pair played togetherr = .36,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumHabitDigital Games Motivation Scale (DGMS; [35])TalkHow frequently they talked with their friends about gamesr = .37,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumSocialDigital Games Motivation Scale (DGMS; [35])TalkHow frequently they talked with their friends about gamesr = .28,
Frederik & Jan [123].10067 M
33 F
16.39, SD = 1.81; 12-20BelgiumMoralDigital Games Motivation Scale (DGMS; [35])GenderFemale or maleβ = - .41,
Williams et al. [124].70005656 (80.80%) M
1344 (19.20%) F
31.16, SD = 9.65, 12-65OnlineImmersionGaming motivations [124]Playing timeHours played per weekβ = - .11,
Williams et al. [124].70005656 (80.80%) M
1344 (19.20%) F
31.16, SD = 9.65, 12-65OnlineSociabilityGaming motivations [124]Playing timeHours played per weekβ = .10,
Williams et al. [124].70005656 (80.80%) M
1344 (19.20%) F
31.16, SD = 9.65, 12-65OnlineAchievementGaming motivations [124]Playing timeHours played per weekβ = .12,
Williams et al. [124].70005656 (80.80%) M
1344 (19.20%) F
31.16, SD = 9.65, 12-65OnlineExplorationGaming motivations [124]Playing timeHours played per weekr = - .01,
Williams et al. [124].70005656 (80.80%) M
1344 (19.20%) F
31.16, SD = 9.65, 12-65OnlineRole PlayGaming motivations [124]Playing timeHours played per weekr = -.07,
Williams et al. [124].70005656 (80.80%) M
1344 (19.20%) F
31.16, SD = 9.65, 12-65OnlineCustomizationGaming motivations [124]Playing timeHours played per weekr = -.02,
Williams et al. [124].70005656 (80.80%) M
1344 (19.20%) F
31.16, SD = 9.65, 12-65OnlineEscapismGaming motivations [124]Playing timeHours played per weekr = .02,
Chua et al. [125]319232 (72.7%) M
87 (27.3%) F
22.09, SD = 22.1, 18-35MalaysiaIntrinsic motivationGaming Motivation Scale (GAMS, [32]Gaming addictionInternet Gaming Disorder Scale–Short-Form (IGDS9-SF, [89])r = .228,
Chua et al. [125]319232 (72.7%) M
87 (27.3%) F
22.09, SD = 22.1, 18-35MalaysiaIntegrated regulationGaming Motivation Scale (GAMS, [32]Gaming addictionInternet Gaming Disorder Scale–Short-Form (IGDS9-SF, [89])r = .443, , β = .133,
Chua et al. [125]319232 (72.7%) M
87 (27.3%) F
22.09, SD = 22.1, 18-35MalaysiaIdentified regulationGaming Motivation Scale (GAMS, [32]Gaming addictionInternet Gaming Disorder Scale–Short-Form (IGDS9-SF, [89])r = .293,
Chua et al. [125]319232 (72.7%) M
87 (27.3%) F
22.09, SD = 22.1, 18-35MalaysiaIntrojected regulationGaming Motivation Scale (GAMS, [32]Gaming addictionInternet Gaming Disorder Scale–Short-Form (IGDS9-SF, [89])r = .570, , β = .331,
Chua et al. [125]319232 (72.7%) M
87 (27.3%) F
22.09, SD = 22.1, 18-35MalaysiaExternal regulationGaming Motivation Scale (GAMS, [32]Gaming addictionInternet Gaming Disorder Scale–Short-Form (IGDS9-SF, [89])r = .296,
Chua et al. [125]319232 (72.7%) M
87 (27.3%) F
22.09, SD = 22.1, 18-35MalaysiaAmotivationGaming Motivation Scale (GAMS, [32]Gaming addictionInternet Gaming Disorder Scale–Short-Form (IGDS9-SF, [89])r = .392, , β = .112,
Chua et al. [125]319232 (72.7%) M
87 (27.3%) F
22.09, SD = 22.1, 18-35MalaysiaEngagementGaming Experience Questionnaire [126]Gaming addictionInternet Gaming Disorder Scale–Short-Form (IGDS9-SF, [89])β = .289,
Viswanathan [53]9276 M
16 F
18-30OnlineSocialMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 90) = 0.373,
Viswanathan [53]9276 M
16 F
18-30OnlineAchievementMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 45) = 0.388,
Viswanathan [53]9276 M
16 F
18-30OnlineSkill developmentMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 45) = 0.179,
Viswanathan [53]9276 M
16 F
18-30OnlineCompetitionMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 45) = 0.411,
Viswanathan [53]9276 M
16 F
18-30OnlineCompetitionMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 90) = 0.891,
Viswanathan [53]9276 M
16 F
18-30OnlineSkill developmentMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 90) = 5.15,
Viswanathan [53]9276 M
16 F
18-30OnlineAchievementMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 90) = 3.85,
Viswanathan [53]9276 M
16 F
18-30OnlineAchievementMOGQ [22]EmotionalityTEIQue (TEIQue–SF; [127, 128]).F (1, 45) = 18.62,
Viswanathan [53]9276 M
16 F
18-30OnlineCopingMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 45) = 4.2,
Viswanathan [53]9276 M
16 F
18-30OnlineRecreationMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 45) = 13.64,
Viswanathan [53]9276 M
16 F
18-30OnlineEscapeMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 45) = 1.83,
Viswanathan [53]9276 M
16 F
18-30OnlineFantasyMOGQ [22]Emotional intelligenceTEIQue (TEIQue–SF; [127, 128]).F (1, 45) = .388,
Kneer et al. [76]375(54.9%) M
(44.3%) F
31.71, SD = 11.06OnlineAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Negative masculine attributesGender variables [76].β (model 2) = .38, ; β (model 3) = .38,
Kneer et al. [76]375(54.9%) M
(44.3%) F
31.71, SD = 11.06OnlineSocial interactionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Positive feminine attributesGender variables [76].β (model 2) = .27, ; β (model 3) = .24,
Kneer et al. [76]375(54.9%) M
(44.3%) F
31.71, SD = 11.06OnlineImmersionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Negative feminine attributesGender variables [76].β (model 2) = .23, ; β (model 3) = .23,
Kneer et al. [76]375(54.9%) M
(44.3%) F
31.71, SD = 11.06OnlineEscapism (immersion)Motivation to Play in Online Games Questionnaire (MPOGQ, [26])Game play addictionIGD-20 Test [89]β (model 2) = .19, ; β (model 3) = .19,
Kneer et al. [76]375(54.9%) M
(44.3%) F
31.71, SD = 11.06OnlineSocial interactionMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Gender affiliationGender affiliation [76]β (model 3) = .22,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineAchievementMotivations for gaming [36]AgeAge of the participantsr = -.17,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineAchievementMotivations for gaming [36]Hours per weekNumbers of hours played weeklyr = .16,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineAchievementMotivations for gaming [36]Playing in a groupPlay with a group of peopler = .19,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineAchievementMotivations for gaming [36]Playing PvPPlay against other playersr = .33,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineSocializingMotivations for gaming [36]AgeAge of the participantsr = -.16,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineSocializingMotivations for gaming [36]Hours per weekNumbers of hours played weeklyr = .15,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineSocializingMotivations for gaming [36]Playing in a groupPlay with a group of peopler = .35,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineSocializingMotivations for gaming [36]Playing soloPlaying without other peopler = -.18,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineImmersionMotivations for gaming [36]Playing in a groupPlay with a group of peopler = .18,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineImmersionMotivations for gaming [36]Playing soloPlaying without other peopler = .28,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineImmersionMotivations for gaming [36]Playing PvEPlaying against the environmentr = .37,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineImmersionMotivations for gaming [36]Role playingRole playing inside the gamer = .14,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineRelaxingMotivations for gaming [36]Playing PvEPlaying against the environmentr = .16,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineEscapingMotivations for gaming [36]Hours per weekNumbers of hours played weeklyr = .13,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineEscapingMotivations for gaming [36]GenderFemale or maleβ = 0.08, t(694) =3.00,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineEscapingMotivations for gaming [36]Marital StatusBeing single or nott(694) = 3.17,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineRelaxingMotivations for gaming [36]Professional statusProfessional, student or without any activitiest(694) = 2.68,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineSocializingMotivations for gaming [36]Type of householdHaving children or nott(694) = 4.16,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineAchievementMotivations for gaming [36]Marital statusBeing alone or nott(694) = – 3.12;
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineAchievementMotivations for gaming [36]Gaming addictionInternet Addiction ([36]; adapted from [120])r = .35, ; β = .36, t = 10.32,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineEscapingMotivations for gaming [36]Gaming addictionInternet Addiction ([36]; adapted from [120])r = .23, ; β = .25, t = 7.11,
Dauriat et al. [36].696648 M
48 F
25.38, SD = 7.36, 13-54OnlineSocializingMotivations for gaming [36]Gaming addictionInternet Addiction ([36]; adapted from [120])β = .10, t = 2.98,
Sherry et al. [29].1265University (321-58% F, 229-42% M), highschool (168-53% F, 150-47% M); eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesSocial interactionVideo game uses and gratifications [29]GenderFemale or maled > 1.0
Sherry et al. [29].1265University (321-58% F, 229-42% M), highschool (168-53% F, 150-47% M); Eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesDiversionVideo game uses and gratifications [29]Amount of playHours played weeklyβ (college) = .29,
Sherry et al. [29].1265University (321-58% F, 229-42% M), highschool (168-53% F, 150-47% M); eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesSocial interactionVideo game uses and gratifications [29]Amount of playHours played weeklyβ (college) = .24,
Sherry et al. [29].1265University (321-58% F, 229-42% M), highschool (168-53% F, 150-47% M); eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesArousalVideo game uses and gratifications [29]Amount of playHours played weeklyβ (college) = .11,
Sherry et al. [29].1265University (321-58% F, 229-42% M), highschool (168-53% F, 150-47% M); eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesDiversionVideo game uses and gratifications [29]Amount of playHours played weeklyβ (11th grader) = .24,
Sherry et al. [29].1265University (321-58% F, 229-42% M), highschool (168-53% F, 150-47% M); eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesSocial interactionVideo Game uses and gratifications [29]Amount of playHours played weeklyβ (11th grader) = .31,
Sherry et al. [29].1265University (321-58% F, 229-42% M), highschool (168-53% F, 150-47% M); eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesArousalVideo game uses and gratifications [29]Amount of playHours played weeklyβ (11th grader) = .16,
Sherry et al. [29].1265University (321-58% F, 229-42% M), highschool (168-53% F, 150-47% M); eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesDiversionVideo game uses and gratifications [29]Amount of playHours played weeklyβ (8th grader) = .21,
Sherry et al. [29].1265University (321-58% F, 229-42% M), highschool (168-53% F, 150-47% M); eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), Eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesSocial interactionVideo game uses and gratifications [29]Amount of playHours played weeklyβ (8th grader) = .47,
Sherry et al. [29].1265University (321-58% F, 229-42% M), ighschool (168-53% F, 150-47% M); eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesStrongVideo game uses and gratifications [29]Amount of playHours played weeklyβ (5th grader) = .31,
Sherry et al. [29].1265University (321-58% F, 229-42% M), highschool (168-53% F, 150-47% M); eighth graders (125-55% F, 102-45% M); fourth and fifth grade elementary (70-50% F, 71-50% M)University (19.68, 18-23); highschool (16.56, 16-18), eighth graders (13.84, 13-16); fourth and fifth grade elementary (10.15, 9-11)United StatesCompetitionVideo game uses and gratifications [29]Amount of playHours played weeklyβ (5th grader) = .29,
Johnson et al. [129].573470 (82%) M
103 (18%) F
20.73, SD = 5.71, 13-54AustraliaCompetencePENS [30]Hours playedAverage length of time they play each weekβ = .10,
Johnson et al. [129].573470 (82%) M
103 (18%) F
20.73, SD = 5.71, 13-54AustraliaAutonomyPENS [30]Hours playedAverage length of time they play each weekβ = .11,
Johnson et al. [129].573470 (82%) M
103 (18%) F
20.73, SD = 5.71, 13-54AustraliaRelatednessPENS [30]Hours playedAverage length of time they play each weekβ = .16,
Yee et al. [27]20711358 M
709 F
29.95, SD = 9.20United StatesAchievementOnline Gaming Motivations Scale [27]GenderMale (M) or female (F)mean (M = .14, sd = .83; F = .27, sd = .91), t = 10.08,
Yee et al. [27]20711358 M
709 F
29.95, SD = 9.20United StatesSocialOnline Gaming Motivations Scale [27]GenderMale (M) or female (F)mean (M = -05, sd = .88; F = .09, sd = .90), t = - 3.43,
Yee et al. [27]20711358 M
709 F
29.95, SD = 9.20United StatesImmersionOnline Gaming Motivations Scale [27]GenderMale (M) or female (F)mean (M = -.07, sd = .89; F = .13, sd = .87), t = - 4.70,
Yee et al. [27]20711358 M
709 F
29.95, SD = 9.20United StatesAchievementOnline Gaming Motivations Scale [27]AgeAge of the participantsr = .27,
Yee et al. [27]20711358 M
709 F
29.95, SD = 9.20United StatesSocialOnline Gaming Motivations Scale [27]AgeAge of the participantsr = -.13,
Yee et al. [27]20711358 M
709 F
29.95, SD = 9.20United StatesImmersionOnline Gaming Motivations Scale [27]AgeAge of the participantsr = -.01,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)AchievementOnline Gaming Motivations Scale [27]QuestsBehavioural metrics in WoWβ = -.21,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)SocialOnline Gaming Motivations Scale [27]QuestsBehavioural metrics in WoWβ = -.16,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)ImmersionOnline Gaming Motivations Scale [27]QuestsBehavioural metrics in WoWβ = .10,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)AchievementOnline Gaming Motivations Scale [27]ExplorationBehavioural metrics in WoWβ = -.21,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)SocialOnline Gaming Motivations Scale [27]ExplorationBehavioural metrics in WoWβ = -09,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)ImmersionOnline Gaming Motivations Scale [27]ExplorationBehavioural metrics in WoWβ = .09,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)AchievementOnline Gaming Motivations Scale [27]PvPBehavioural metrics in WoWβ = .14,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)ImmersionOnline Gaming Motivations Scale [27]PvPBehavioural metrics in WoWβ = -.07,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)AchievementOnline Gaming Motivations Scale [27]DungeonsBehavioural metrics in WoWβ = .28,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)SocialOnline Gaming Motivations Scale [27]DungeonsBehavioural metrics in WoWβ = .18,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)ImmersionOnline Gaming Motivations Scale [27]DungeonsBehavioural metrics in WoWβ = -.10,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)AchievementOnline Gaming Motivations Scale [27]ProfessionsBehavioural metrics in WoWβ = -.19,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)SocialOnline Gaming Motivations Scale [27]ProfessionsBehavioural metrics in WoWβ = -.14,
Yee et al. [27]645514 M
128 F
23.59, SD = 5.16Taiwan (406), Hong Kong (239)AchievementOnline Gaming Motivations Scale [27]World eventBehavioural metrics in WoWβ = -.11,
McCauley et al. [52].293137 M
157 F
18-36+OnlineAutonomyPENS [30]EnjoymentAd hoc instrument (McCauley, Merola & Gumbley, based on [30, 95])β = .244,
McCauley et al. [52].293137 M
157 F
18-36+OnlineEntertainmentAd hoc instrument (McCauley et al., based on [130])EnjoymentAd hoc instrument (McCauley, Merola & Gumbley, based on [30, 95])β = .493,
McCauley et al. [52].293137 M
157 F
18-36+OnlineFlowAd hoc instrument (McCauley et al., based on [130])EnjoymentAd hoc instrument (McCauley, Merola & Gumbley, based on [30, 95])β = .231,
Fuster et al. [33]253253 M
0 F
22.2, SD = 4.4, 16-35SpainExplorationAd hoc instrument to measure motivations [33]Years playingParticipants were asked for how long they have been playingr = .182,
Fuster et al. [33]253253 M
0 F
22.2, SD = 4.4, 16-35SpainAchievementAd hoc instrument to measure motivations [33]Years playingParticipants were asked for how long they have been playingr = .132,
Fuster et al. [33]253253 M
0 F
22.2, SD = 4.4, 16-35SpainExplorationAd hoc instrument to measure motivations [33]Hours during the weekHours played weeklyr = .153,
Fuster et al. [33]253253 M
0 F
22.2, SD = 4.4, 16-35SpainAchievementAd hoc instrument to measure motivations [33]Hours during the weekHours played weeklyr = .160,
Fuster et al. [33]253253 M
0 F
22.2, SD = 4.4, 16-35SpainDissociationAd hoc instrument to measure motivations [33]Hours during the weekHours played weeklyr = .179,
Fuster et al. [33]253253 M
0 F
22.2, SD = 4.4, 16-35SpainSocializationAd hoc instrument to measure motivations [33]Hours weekendHours played during the weekendr = .176,
Fuster et al. [33]253253 M
0 F
22.2, SD = 4.4, 16-35SpainExplorationAd hoc instrument to measure motivations [33]Hours weekendHours played during the weekendr = .230,
Fuster et al. [33]253253 M
0 F
22.2, SD = 4.4, 16-35SpainAchievementAd hoc instrument to measure motivations [33]Hours weekendHours played during the weekendr = .166,
Fuster et al. [33]253253 M
0 F
22.2, SD = 4.4, 16-35SpainDissociationAd hoc instrument to measure motivations [33]Hours weekendHours played during the weekendr = .308,
Fuster et al. [33].253253 M
0 F
22.2, SD = 4.4, 16-35SpainExplorationAd hoc instrument to measure motivations [33]Number of avatarsNumber of avatars possessedr = .189,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFunPokémon Go motivation scale [48]Play amountHours played per dayr = .14,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFriendship maintenancePokémon Go motivation scale [48]Play amountHours played per dayr = .23,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFriendship initiationPokémon Go motivation scale [48]Play amountHours played per dayr = .24,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesAchievementPokémon Go motivation scale [48]Play amountHours played per dayr = .14,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFunPokémon Go motivation scale [48]Bonding capitalSocial Capital Scale (Williams, 2006)r = .18, , β = .28,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesEscapismPokémon Go motivation scale [48]Bonding capitalSocial Capital Scale (Williams, 2006)r = - .16, , β = - .20,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFriendship maintenancePokémon Go motivation scale [48]Bridging capitalSocial Capital Scale (Williams, 2006)r = .20,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesRelationship initiationPokémon Go motivation scale [48]Bridging capitalSocial Capital Scale (Williams, 2006)r = .24, , β = .24,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFunPokémon Go motivation scale [48]Bridging capitalSocial Capital Scale (Williams, 2006)r = .16, , β = .18,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesEscapismPokémon Go motivation scale [48]LonelinessUCLA Loneliness Scale [131]r = .14, , β = .15,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesNostalgiaPokémon Go motivation scale [48]LonelinessUCLA Loneliness Scale [131]r = .15, , β = .18,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesRelationship initiationPokémon Go motivation scale [48]LonelinessUCLA Loneliness Scale [131]r = .18,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFunPokémon Go motivation scale [48]LonelinessUCLA Loneliness Scale [131]β = - .21,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFunPokémon Go motivation scale [48]Life satisfactionSatisfaction with Life Scale (Diener et al., 1985)r = .15, , β = .12,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFriendship MaintenancePokémon Go motivation scale [48]Life satisfactionSatisfaction with Life Scale (Diener et al., 1985)r = .18, p < .01, β = .17,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesEscapismPokémon Go motivation scale [48]Life satisfactionSatisfaction with Life Scale (Diener et al., 1985)β = - .17,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesRelationship InitiationPokémon Go motivation scale [48]Life satisfactionSatisfaction with Life Scale (Diener et al., 1985)r = .13,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFunPokémon Go motivation scale [48]Physical healthPhysical And Environmental Health Subscale (Holistic Health Score sheet; [132])r = .15, , β = .19,
Yang & Liu [48].262144 (55%) M
118 (45%) F
30.71, SD = 7.77, 18-58United StatesFriendship maintenancePokémon Go motivation scale [48]Physical healthPhysical And Environmental Health Subscale (Holistic Health Score sheet; [132])r = .17, , β = .17,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineCatharsisGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])AgeParticipants were asked their ager = - .08,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineLoss AversionGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])AgeParticipants were asked of their ager = -.10,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineSocial InteractionGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])AgeParticipants were asked of their ager = - .17,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineCustomizationGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])AgeParticipants were asked of their ager = - .06,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineGrindingGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])AgeParticipants were asked of their ager = -.12,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineAutonomyGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])AgeParticipants were asked of their ager = .10,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineStoryGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])AgeParticipants were asked of their ager = .02,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineViolent RewardGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])AgeParticipants were asked of their ager = .02,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineEscapismGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])AgeParticipants were asked of their ager = .02,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineStoryGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Spare timeTime spent gaming during spare timeβ = .23,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineViolenceGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Spare timeTime spent gaming during spare timeβ = .18,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineSocialGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Spare timeTime spent gaming during spare timeβ = .12,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineEscapismGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Spare timeTime spent gaming during spare timeβ = .24,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineLosingGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Spare timeTime spent gaming during spare timeβ = - .16,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineCustomGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Spare timeTime spent gaming during spare timeβ = - .08,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineStoryGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Frequency of useParticipants were asked how frequently they played the video gamesβ = - .29,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineViolenceGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Frequency of useParticipants were asked how frequently they played the video gamesβ = - .25,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineSocialGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Frequency of useParticipants were asked how frequently they played the video gamesβ = - .16,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineEscapismGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Frequency of useParticipants were asked how frequently they played the video gamesβ = - .16,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineLosingGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Frequency of useParticipants were asked how frequently they played the video gamesβ = .17,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineCustomGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Frequency of useParticipants were asked how frequently they played the video gamesβ = .09,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineAutonomyGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Frequency of useParticipants were asked how frequently they played the video gamesβ = - .13,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineStoryGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Self-described attitudeParticipants were asked how much of a casual or hardcore gamers they wereβ = - .13,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineViolenceGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Self-described attitudeParticipants were asked how much of a casual or hardcore gamers they wereβ = - .27,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineSocialGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Self-described attitudeParticipants were asked how much of a casual or hardcore gamers they wereβ = - .09,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineEscapismGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Self-described attitudeParticipants were asked how much of a casual or hardcore gamers they wereβ = - .16,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineLosingGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Self-described attitudeParticipants were asked how much of a casual or hardcore gamers they wereβ = .29,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineCustomGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Self-described attitudeParticipants were asked how much of a casual or hardcore gamers they wereβ = .17,
Hilgard et al. [34].672531 (79%) M
141 (21%) F
22.6, SD = 5.51, 17-34OnlineAutonomyGaming Attitudes, Motives, and Experiences Scale (GAMES; [34])Self-described attitudeParticipants were asked how much of a casual or hardcore gamers they wereβ = - .16,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaPhilanthropistGamification User Types Hexad Scale [44]ExtraversionBig Five Inventory 10 item short version [91]τ = .148,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaPhilanthropistGamification User Types Hexad Scale [44]AgreeablenessBig Five Inventory 10 item short version [91]τ = .191,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaPhilanthropistGamification User Types Hexad Scale [44]ConscientiousnessBig Five Inventory 10 item short version [91]τ = .159,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaPhilanthropistGamification User Types Hexad Scale [44]OpennessBig Five Inventory 10 item short version [91]τ = .145,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaSocialiserGamification User Types Hexad Scale [44]ExtraversionBig Five Inventory 10 item short version [91]τ = .290,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaSocialiserGamification User Types Hexad Scale [44]AgreeablenessBig Five Inventory 10 item short version [91]τ = .272,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaFree spiritGamification User Types Hexad Scale [44]ExtraversionBig Five Inventory 10 item short version [91]τ = .152,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaFree spiritGamification User Types Hexad Scale [44]NeuroticismBig Five Inventory 10 item short version [91]τ = -.204,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaFree spiritGamification User Types Hexad Scale [44]OpennessBig Five Inventory 10 item short version [91]τ = .215,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaAchieverGamification User Types Hexad Scale [44]ConscientiousnessBig Five Inventory 10 item short version [91]τ = .255,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaDisruptorGamification User Types Hexad Scale [44]NeuroticismBig Five Inventory 10 item short version [91]τ = - .170,
Tondello et al. [44].13359 M
64 F
23.5, SD = 3.3, 18-36CanadaPlayerGamification User Types Hexad Scale [44]ConscientiousnessBig Five Inventory 10 item short version [91]τ = .144,
Azadvar & Canossa [46]563509 M
59 F
26.87, SD = 7.94, 16-55OnlineAutonomyUbisoft Perceived Experience Questionnaire (UPEQ, [46])Physical PresenceParticipants were asked through three itemsτ = .373, , β = .236,
Azadvar & Canossa [46]563509 M
59 F
26.87, SD = 7.94, 16-55OnlineCompetenceUbisoft Perceived Experience Questionnaire (UPEQ, [46])Physical PresenceParticipants were asked through three itemsτ = .324, , β = .226,
Azadvar & Canossa [46]563509 M
59 F
26.87, SD = 7.94, 16-55OnlineRelatednessUbisoft Perceived Experience Questionnaire (UPEQ, [46])Physical PresenceParticipants were asked through three itemsτ = .409, , β = .519,
Azadvar & Canossa [46]563509 M
59 F
26.87, SD = 7.94, 16-55OnlineAutonomyUbisoft Perceived Experience Questionnaire (UPEQ, [46])Days playedRecorded by the gameτ = .028, , β = .119,
Azadvar & Canossa [46]563509 M
59 F
26.87, SD = 7.94, 16-55OnlineCompetenceUbisoft Perceived Experience Questionnaire (UPEQ, [46])Days playedRecorded by the gameτ = .093, , β = .127,
Azadvar & Canossa [46]563509 M
59 F
26.87, SD = 7.94, 16-55OnlineRelatednessUbisoft Perceived Experience Questionnaire (UPEQ, [46])Days playedRecorded by the gameτ = .101, , β = .163,
Azadvar & Canossa [46]563509 M
59 F
26.87, SD = 7.94, 16-55OnlineAutonomyUbisoft Perceived Experience Questionnaire (UPEQ, [46])Group play timeRecorded by the gameτ = .03, , β = .224,
Azadvar & Canossa [46]563509 M
59 F
26.87, SD = 7.94, 16-55OnlineCompetenceUbisoft Perceived Experience Questionnaire (UPEQ, [46])Group play timeRecorded by the gameτ = .038,
Azadvar & Canossa [46]563509 M
59 F
26.87, SD = 7.94, 16-55OnlineRelatednessUbisoft Perceived Experience Questionnaire (UPEQ, [])Group play timeRecorded by the gameτ = .07, , β = .249,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesCompetitionAd hoc Uses and Gratification Questionnaire [47]GenderFemale or maleMean gender (M = 4.72, F = 4.15), t = 7.59,
Greenberg et158 al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesChallengeAd hoc Uses and Gratification Questionnaire [47]GenderFemale or maleMean gender (M = 4.52, F = 3.92), t = 6.74,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), Eighth graders (12-14); fifth grade elementary (9-11)United StatesArousalAd hoc Uses and Gratification Questionnaire [47]GenderFemale or maleMean gender (M = 4.46, F = 3.37), t = 11.86,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), Eighth graders (12-14); fifth grade elementary (9-11)United StatesDiversionAd hoc Uses and Gratification Questionnaire [47]GenderFemale or maleMean gender (M = 4.36, F = 3.53), t = 8.59,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesSocial InteractionAd hoc Uses and Gratification Questionnaire [47]GenderFemale or maleMean gender (M =4.30, F = 2.55), t = 17.90,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); Eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesFantasyAd hoc Uses and Gratification Questionnaire [47]GenderFemale or maleMean gender (M = 4.15, F = 3.14), t = 9.45,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesHi-techAd hoc Uses and Gratification Questionnaire [47]GenderFemale or maleMean gender (M = 3.82, F = 3.17), t = 8.58,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesRealismAd hoc Uses and Gratification Questionnaire [47]GenderFemale or maleMean gender (M = 3.13, F = 2.63), t = 6.90,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesEgoAd hoc Uses and Gratification Questionnaire [47]GenderFemale or maleMean gender (M = 2.81, F = 2.33), t = 6.29,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesChallengeAd hoc Uses and Gratification Questionnaire [47]AgeParticipants were asked of their ageMean age (5th grade = 4.66, 8th grade = 3.71; 11th = 3.72, college = 4.76), F = 48.00,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesFantasyAd hoc Uses and Gratification Questionnaire [47]AgeParticipants were asked of their ageMean age (5th grade = 4.64, 8th grade = 3.43; 11th = 3.24, college = 3.73), F = 22.66,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesSocial interactionAd hoc Uses and Gratification Questionnaire [47]AgeParticipants were asked of their ageMean age (5th grade = 3.50, 8th grade = 3.21; 11th = 3.24, college = 3.66), F = 4.33,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), Eighth graders (12-14); fifth grade elementary (9-11)United StatesCompetitionAd hoc Uses and Gratification Questionnaire [47]AgeParticipants were asked of their ageMean age (5th grade = 3.41, 8th grade = 4.68; 11th = 4.81, college = 4.36), F = 50.91,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesDiversionAd hoc Uses and Gratification Questionnaire [47]AgeParticipants were asked of their ageMean age (5th grade = 3.39, 8th grade = 3.85; 11th = 4.17, college = 4.00), F = 8.91,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesRealismAd hoc Uses and Gratification Questionnaire [47]AgeParticipants were asked of their ageMean age (5th grade =3.35, 8th grade =2.89; 11th = 2.70, college = 2.87), F = 9.86,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), Eighth graders (12-14); fifth grade elementary (9-11)United StatesEgoAd hoc Uses and Gratification Questionnaire [47]AgeParticipants were asked of their ageMean age (5th grade = 3.22, 8th grade = 2.44; 11th = 2.39, college = 2.54), F = 15.94,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesCompetitionAd hoc Uses and Gratification Questionnaire [47]5th graders’ genderFemale or maleβ(female) = .33,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesChallengeAd hoc Uses and Gratification Questionnaire [47]5th graders’ genderFemale or maleβ(female) = - .41,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesEgoAd hoc Uses and Gratification Questionnaire [47]5th graders’ genderFemale or maleβ(female) = .69,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesDiversionAd hoc Uses and Gratification Questionnaire [47]8th graders’ genderFemale or maleβ(male) = .28,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesChallengeAd hoc Uses and Gratification Questionnaire [47]8th graders’ genderFemale or maleβ(male) = .36,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesSocial InteractionAd hoc Uses and Gratification Questionnaire [47]8th graders’ genderFemale or maleβ(female) = .41,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesDiversionAd hoc Uses and Gratification Questionnaire [47]8th graders’ genderFemale or maleβ(female) = .33,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesArousalAd hoc Uses and Gratification Questionnaire [47]11th graders’ genderFemale or maleβ(male) = .24,
Greenberg et al. [47].1242University (170 F, 202M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesDiversionAd hoc Uses and Gratification Questionnaire [47]11th graders’ genderFemale or maleβ(male) = .28,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), Eighth graders (12-14); fifth grade elementary (9-11)United StatesSocial InteractionAd hoc Uses and Gratification Questionnaire [47]11th graders’ genderFemale or maleβ(female) = .23,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesDiversionAd hoc Uses and Gratification Questionnaire [47]11th graders’ genderFemale or maleβ(female) = .21,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), Eighth graders (12-14); fifth grade elementary (9-11)United StatesDiversionAd hoc Uses and Gratification Questionnaire [47]College students’ genderFemale or maleβ(male) = .31,
Greenberg et al. [47].1242University (170 F, 202 M), 11th graders (167 F, 150 M); eighth graders (125 F, 102 M); fifth grade elementary (69 F, 70 M)University (-) 11th graders (15-17), eighth graders (12-14); fifth grade elementary (9-11)United StatesSocial InteractionAd hoc Uses and Gratification Questionnaire [47]College students’ genderFemale or maleβ(female) = .16,
Bong et al. [133].706506 (71.7%) M
200 (28.3%) F
21.94, SD = 2.33MalaysiaAchievementMotivation to Play in Online Games Questionnaire (MPOGQ, [26])Internet gaming disorderInternet Gaming Disorder scale-short form (IGDS9-SF; [89])β = .049,
Bong et al. [133].706506 (71.7%) M
200 (28.3%) F
21.94, SD = 2.33MalaysiaSocialMotivations of Play in Online Games (MPOGQ, [26])Internet Gaming DisorderInternet Gaming Disorder scale - short form (IGDS9 - SF; [89])β = - .143,
Bong et al. [133].706506 (71.7%) M
200 (28.3%) F
21.94, SD = 2.33MalaysiaImmersionMotivations of Play in Online Games (MPOGQ, [26])Internet Gaming DisorderInternet Gaming Disorder scale - short form (IGDS9 - SF; [89])β = .303,
Lowe [51]8768 M
19 F
18-23+OnlineAchievementMotivation to Play [27]Self ExpansionAd hoc measures ([51]; based on [134])r = .27,
Lowe [51]8768 M
19 F
18-23+OnlineSocialMotivation to Play [27]Self expansionAd hoc measures ([51]; based on [134])r = .38,
Lowe [51]8768 M
19 F
18-23+OnlineImmersionMotivation to Play [27]Self expansionAd hoc measures ([51]; based on [134])r = .61,
Lowe [51]8768 M
19 F
18-23+OnlineImmersionMotivation to Play [27]Need for CognitionNeed for Cognition [81]r = .47,
Lowe [51]8768 M
19 F
18-23+OnlineSocialMotivation to Play [27]Need for CognitionNeed for Cognition [81]r = .28,
Lowe [51]8768 M
19 F
18-23+OnlineAchievementMotivation to Play [27]Need for CognitionNeed for Cognition [81]r = .34,
Lowe [51]8768 M
19 F
18-23+OnlineImmersionMotivation to Play [27]Bodily Engulfment ESSEngulfing Self Scale (ESS, [135])r = .42,
Lowe [51]8768 M
19 F
18-23+OnlineAchievementMotivation to Play [27]Bodily Engulfment ESSEngulfing Self Scale (ESS, [135])r = .28,
Lowe [51]8768 M
19 F
18-23+OnlineAchievementMotivation to Play [27]Social Engulfment ESSEngulfing Self Scale (ESS, [135])r = .61,
Lowe [51]8768 M
19 F
18-23+OnlineAchievementMotivation to Play [27]Spatial Engulfment ESSEngulfing Self Scale (ESS, [135])r = .38,
Ramos-Diaz et al. [136]821811 (98.9%) M
10 (1.2%) F
19.9, SD = 3.69PerùSocialOnline Gaming Questionnaire (MOGQ, [22])Internet Gaming DisorderTen-Item Internet Gaming Disorder Test (IGDT-10, [90])β = -.127,
Ramos-Diaz et al. [136]821811 (98.9%) M
10 (1.2%) F
19.9, SD = 3.69PerùEscapeOnline Gaming Questionnaire (MOGQ, [22])Internet Gaming DisorderTen-Item Internet Gaming Disorder Test (IGDT-10, [90])β = .966,
Ramos-Diaz et al. [136]821811 (98.9%) M
10 (1.2%) F
19.9, SD = 3.69PerùFantasyOnline Gaming Questionnaire (MOGQ, [22)Internet Gaming DisorderTen-Item Internet Gaming Disorder Test (IGDT-10, [90])β = .934,