Review Article
Overviewing Gaming Motivation and Its Associated Psychological and Sociodemographic Variables: A PRISMA Systematic Review
Table 5
The table reports the correlations observed between each gaming motivation and the variable “Age.”.
| Motivation | Positive correlation | Negative correlation | No correlation | Notes |
| Achievement1 | () | () | — | [63]: age is a predictor of achievement; Yee [25]: achievement is negatively correlated with age only for male players | Grinding31 | — | () | — | — | Advancement3 | — | () | — | — | Social and social aspects65 (social capital66, team play71, relationships59, and social interaction65) | () | () | — | [44]: college students play for social motives | Immersion35 | — | () | () | Yee [25] found a negative correlation only with the age of female players | Escapism25 | () | () | () | — | Autonomy7 | () | — | — | — | Competition13 | — | () | — | [44]: strong motivation for 8th, 11th, and college students | Fantasy28 | () | () | — | [44]: strongest motivation for 5th graders | Customization17 | — | () | — | — | Role playing61 | — | () | — | — | Narration48 | — | ( 1) | — | — | Story70 | — | () | () | — | Violent reward74 | — | — | () | — | Mechanics44 | — | () | — | — | Exploration26 | — | () | — | — | Catharsis73 | — | () | — | — | Loss-aversion43 | — | () | — | — | General motivation30 | — | | — | — | Entertainment24 | — | () | — | — | Manipulation45 | — | () | — | — | Skill development63 | () | — | — | — | Cognitive development10 | () | — | — | — | Recreation56 | () | — | — | — | Coping15 | () | — | — | — | Discovery18 | () | — | — | — |
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