Review Article

Overviewing Gaming Motivation and Its Associated Psychological and Sociodemographic Variables: A PRISMA Systematic Review

Table 5

The table reports the correlations observed between each gaming motivation and the variable “Age.”.

MotivationPositive correlationNegative correlationNo correlationNotes

Achievement1()()[63]: age is a predictor of achievement; Yee [25]: achievement is negatively correlated with age only for male players
Grinding31()
Advancement3()
Social and social aspects65 (social capital66, team play71, relationships59, and social interaction65)()()[44]: college students play for social motives
Immersion35()()Yee [25] found a negative correlation only with the age of female players
Escapism25()()()
Autonomy7()
Competition13()[44]: strong motivation for 8th, 11th, and college students
Fantasy28()()[44]: strongest motivation for 5th graders
Customization17()
Role playing61()
Narration48( 1)
Story70()()
Violent reward74()
Mechanics44()
Exploration26()
Catharsis73()
Loss-aversion43()
General motivation30
Entertainment24()
Manipulation45()
Skill development63()
Cognitive development10()
Recreation56()
Coping15()
Discovery18()