Review Article
Overviewing Gaming Motivation and Its Associated Psychological and Sociodemographic Variables: A PRISMA Systematic Review
Table 7
The table summarizes the results found in literature between gaming motivations and gaming addiction.
| Motivation | Positive associations | Negative associations | No associations | Notes |
| Social motivation65 | () | — | () | | Coping15 | () | — | — | Bányai et al. [122] found it to be a negative predictor only for recreational gamers. | Escapism25 | () | — | — | — | Customization17 | () | () | — | López-Fernández et al. [28] found customization to be a negative predictor only in the young adult sample. | Competition13 | () | () | — | — | Recreation57 | () | () | — | — | Violent Reward74 | () | — | — | — | Fantasy28 | () | () | — | Bányai et al. [122] found it to be a negative predictor only for recreational gamers. | Cognitive development10 | () | — | — | — | Self-gratification62 | () | — | — | — | Enhancement23 | () | () | () | — | Mechanics46 | () | — | — | — | Role play61 | () | — | — | — | Achievement1 | () | () | () | — | Immersion35 | () | — | () | — | Advancement3 | () | — | — | — | Relaxing60 | — | — | () | — |
|
|