Research Article
GPU-Accelerated Rendering of Unbounded Nonlinear Iterated Function System Fixed Points
Table 3
GPU time per pass for various texture sizes, as rendered with the per-pixel and per-vertex methods. (GeForce 280).
| Resolution | Per-pixel | | |
| | 0.07 ms | 0.55 ms | 46.7 ms | | 0.08 ms | 0.56 ms | 46.7 ms | | 0.09 ms | 0.57 ms | 46.7 ms | | 0.11 ms | 0.57 ms | 46.8 ms | | 0.17 ms | 0.58 ms | 46.8 ms | | 0.41 ms | 0.59 ms | 46.8 ms | | 1.31 ms | 0.99 ms | 46.8 ms | | 4.97 ms | 3.44 ms | 46.8 ms |
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