Research Article

GPU-Accelerated Rendering of Unbounded Nonlinear Iterated Function System Fixed Points

Table 3

GPU time per pass for various texture sizes, as rendered with the per-pixel and per-vertex methods. (GeForce 280).

ResolutionPer-pixel 𝑣 = 1 0 0 𝑣 = 1 0 0 0

3 2 × 3 2 0.07 ms0.55 ms46.7 ms
6 4 × 6 4 0.08 ms0.56 ms46.7 ms
1 2 8 × 1 2 8 0.09 ms0.57 ms46.7 ms
2 5 6 × 2 5 6 0.11 ms0.57 ms46.8 ms
5 1 2 × 5 1 2 0.17 ms0.58 ms46.8 ms
1 0 2 4 × 1 0 2 4 0.41 ms0.59 ms46.8 ms
2 0 4 8 × 2 0 4 8 1.31 ms0.99 ms46.8 ms
4 0 9 6 × 4 0 9 6 4.97 ms3.44 ms46.8 ms