(i) FM score and WMFT scores improved (ii) Improvements maintained in a 12-week follow-up (iii) fMRI showed that learning the neurological underpinning of learning a task using Kinect may differ from healthy controls
(i) Control and study patients both showed improvements (ii) Experimental group who received Kinect treatment demonstrated more changes from pre- to posttreatment
(i) Investigated key factors in the balance of older adults (ii) Showed that the static and dynamic balance functions were explained with distinct factors
(i) They showed that the maximum Center-of-Mass (CoM)-Center-of-Pressure (CoP) lean-angle correlates significantly with the clinical balance scores (i.e., Berg Balance Scale)
(i) Study group () showed significant improvement in visual preference and the vestibular balance, more significantly than control patients () who received conventional treatment
(i) Subjects who played with the Kinect achieved significantly greater ROMs in shoulder flexion, shoulder abduction, and elbow flexion than the control group who received treatment via PlayStation 3
(i) Subject demonstrated improvements in functional independency, mobility, walking speed, and balance as measured by standard quantitative assessments