Research Article
Artificial Intelligence in Video Games: Towards a Unified Framework
Algorithm 11
Conceptual data synchronization in Graven. Synchronization code in a class is added whenever its members are modified directly.
void Raven_Bot::Spawn(Vector2D pos) | { | ⋯ | //Direct modification: sync! | m_iHealth = m_iMaxHealth; | cpt->SetHealth(m_iHealth); | //Function call: don’t sync, already done in function definition! | SetAlive(); | //Different class: don’t sync, WeaponSystem has its own sync code! | m_pWeaponSys->Initialize(); | ⋯ | } |
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