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Variables | Description |
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(1) | Time played | Amount of time (minutes) logged onto the game since the character was created |
(2) | Consumption | Amount of real money (China Yuan) spent in game for virtual items since the character was created |
(3) | Character level | Level of current character |
(4) | Magic stone level | Level of magic stone, an item for enhancing equipment |
(5) | Character ability score | Reflecting comprehensive ability of character |
(6) | Achievement Point | Total number of achievements player has completed |
(7) | Ranking of ability among friends | Ranking among the friends list player added |
(8) | Equipment score | Sum of all equipment item scores |
(9) | Ability Practice | Number of times player has leveled up character skill and ability |
(10) | Number of friends | Total number of present friends added |
(11) | Goodwill point | Gaining through grouping and helping lower level player |
(12) | Guild level | Level of guild belonged to |
(13) | Guild point | Contribution to guild by finishing quest or activities |
(14) | Dueling point | Number of winning in duel with players |
(15) | Player killing point | Number of killing other player maliciously |
(16) | Battleground score | Gaining through Killing against other player and winning a battle in battleground |
(17) | Pet score | Pet is a little functional but largely decorative companion |
(18) | House score | Reflecting player house’s construction that is mainly for decorating and vanity |
(19) | Narrative point | Count of completing main storyline quests |
(20) | Marriage | Married or not |
(21) | Mentorship | In a mentorship or not |
(22) | Character Class | Character class participant chooses |
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