Research Article
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
Table 2
Exploratory factor analysis (sample 1
).
| | | Six-Factors extracted based on Eigen values | Cronbach’s alpha | 1 | 2 | 3 | 4 | 5 | 6 |
| Conscious attention (Eigen value = 10.949) | ConAtten2 | .863 | | | | | | 0.893 | ConAtten1 | .854 | | | | | | | ConAtten3 | .779 | | | | | | | ConAtten4 | .760 | | | | | | | ConAtten5 | .696 | | | | | | |
| Enthusiasm (Eigen value = 2.579) | Enthusi6 | | .907 | | | | | 0.861 | Enthusi2 | | .772 | | | | | | Enthusi3 | | .755 | | | | | | Enthusi5 | | .635 | | | | | | Enthusi1 | | .598 | | | | | |
| Interaction (Eigen value = 1.818) | Interact4 | | | .837 | | | | 0.877 | Interact5 | | | .801 | | | | | Interact3 | | | .779 | | | | | Interact2 | | | .715 | | | | | Interact1 | | | .606 | | | | |
| Absorption (Eigen value = 1.630) | Absorp3 | | | | .857 | | | 0.863 | Absorp2 | | | | .820 | | | | Absorp1 | | | | .815 | | | | Absorp6 | | | | .729 | | | | Absorp5 | | | | .663 | | | |
| Dedication (Eigen value = 1.141) | Dedicate2 | | | | | .797 | | 0.834 | Dedicate4 | | | | | .793 | | | Dedicate3 | | | | | .784 | | | Dedicate5 | | | | | .608 | | | Dedicate7 | | | | | .413 | | |
| Social connection (Eigen value = 1.084) | SocialCon3 | | | | | | .871 | 0.787 | SocialCon2 | | | | | | .830 | | SocialCon1 | | | | | | .788 | |
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