Research Article

Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation

Table 2

Exploratory factor analysis (sample 1 ).

Six-Factors extracted based on Eigen valuesCronbach’s alpha
123456

Conscious attention (Eigen value = 10.949)ConAtten2.8630.893
ConAtten1.854
ConAtten3.779
ConAtten4.760
ConAtten5.696

Enthusiasm (Eigen value = 2.579)Enthusi6.9070.861
Enthusi2.772
Enthusi3.755
Enthusi5.635
Enthusi1.598

Interaction (Eigen value = 1.818)Interact4.8370.877
Interact5.801
Interact3.779
Interact2.715
Interact1.606

Absorption (Eigen value = 1.630)Absorp3.8570.863
Absorp2.820
Absorp1.815
Absorp6.729
Absorp5.663

Dedication (Eigen value = 1.141)Dedicate2.7970.834
Dedicate4.793
Dedicate3.784
Dedicate5.608
Dedicate7.413

Social connection (Eigen value = 1.084)SocialCon3.8710.787
SocialCon2.830
SocialCon1.788