Research Article
A Stackelberg-Game-Based Power Control Algorithm for Wireless Mesh Networks
Algorithm 1
Collect interference information algorithm (CIIA).
Begin | Input: Routing protocol; | Output: Interference information table; | If a node needs to send data, it should broadcasts active notice message in two-hop | range to inform other nodes, and the receiving node record the source nodes of | these control messages as the active neighbor list; | Each node calculates its own average cumulative interference in communication | process and broadcasts interference notice message including average cumulative | interference , the active neighbor list and the transmission power level in | one-hop range through routing protocol periodically; | After receiving a control message from a neighbor node, each node establishes | an interference information table to record the adjacent node’s average | cumulative interference , the adjacent node’s active neighbor nodes and the distance | to this adjacent node which is computed through the transmission power | and the received signal strength of the control message. | End |
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