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Advances in Acoustics and Vibration
Volume 2014, Article ID 950463, 9 pages
Research Article

Effect of Velocity and Time-Step on the Continuity of a Discrete Moving Sound Image

Human Technology Research Institute, National Institute of Advanced Industrial Science and Technology (AIST), 1-1-1 Higashi Tsukuba, Ibaraki 305-8566, Japan

Received 3 November 2013; Revised 4 April 2014; Accepted 13 May 2014; Published 5 June 2014

Academic Editor: Andrew Peplow

Copyright © 2014 Yoshikazu Seki. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


As a basic study into 3-D audio display systems, this paper reports the conditions of moving sound image velocity and time-step where a discrete moving sound image is perceived as continuous motion. In this study, the discrete moving sound image was presented through headphones and ran along the ear-axis. The experiments tested the continuity of a discrete moving sound image using various conditions of velocity (0.25, 0.5, 0.75, 1, 2, 3, and 4 m/s) and time-step (0, 0.02, 0.04, 0.06, 0.08, 0.10, 0.12, and 0.14 s). As a result, the following were required in order to present the discrete moving sound image as continuous movement. (1) The 3-D audio display system was required to complete the sound image presentation process, including head tracking and HRTF simulation, in a time shorter than 0.02 s, in order to present sound image movement at all velocities. (2) A processing time longer than 0.1 s was not acceptable. (3) If the 3-D audio display system only presented very slow movement (less than about 0.5 m/s), processing times ranging from 0.04 s to 0.06 s were still acceptable.