Research Article
Digital Twin in Computational Design and Robotic Construction of Wooden Architecture
Table 1
Measuring and modeling methods.
| | Name | Principle | Speed | Accuracy | Cost | Stability | Limitation |
| Active method | Moiré fringe | Diffraction and interference of light | ++ | +++ | + | + | Only available for objects with regular texture | Time-of-flight (ToF) | Time taken for the wave to bounce back to the emitter | ++ | −− | −− | − | Low resolution and being easy to be disturbed | Structured lighting | Encoding and decoding of light | + | ++ | + | ++ | Projection equipment required | Triangulation | Solving trigonometric equation | + | − | + | + | Data sparseness |
| Passive method | Shape from texture (SFT) | Perspective distortion calculation | + | + | + | − | Surface texture information required | Shape from shading (SFS) | Ray calculation | − | − | + | − | Light parameters required | Multiview stereo (MVS) | Parallax principle | −− | −− | + | + | Image error being big | Silhouette | Visible shell approximation | +++ | −− | ++ | ++ | Visible shell only |
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