Research Article

Digital Twin in Computational Design and Robotic Construction of Wooden Architecture

Table 1

Measuring and modeling methods.

NamePrincipleSpeedAccuracyCostStabilityLimitation

Active methodMoiré fringeDiffraction and interference of light+++++++Only available for objects with regular texture
Time-of-flight (ToF)Time taken for the wave to bounce back to the emitter++−−−−Low resolution and being easy to be disturbed
Structured lightingEncoding and decoding of light++++++Projection equipment required
TriangulationSolving trigonometric equation+++Data sparseness

Passive methodShape from texture (SFT)Perspective distortion calculation+++Surface texture information required
Shape from shading (SFS)Ray calculation+Light parameters required
Multiview stereo (MVS)Parallax principle−−−−++Image error being big
SilhouetteVisible shell approximation+++−−++++Visible shell only