Review Article
Structures under Synergetic Effects of Combined Blast and Impact Loads: A State-of-the-Art Review
Table 5
Summary of FEA numerical simulation failure modes for RC column under combined loading cases [
7].
| Failure modes of RC column loaded at mid-height with middle-rate, near, and far field loading accompanied by different loading sequences | Combined near-field loading case | Combined far-field loading case | | | Failure modes of RC column loaded at mid-height with middle-rate, near, and far field loading accompanied by different loading sequences | | Combined near-field loading case | Combined far-field loading case | | | | |
| Failure modes of RC column loaded at by explosive mid and impactor at base points with near-field accompanied by different time lags | TL = 0.121 s | TL = 0.124 s | TL = 0.133 s | TL = 0.160 s | | | | |
| Failure modes of RC column loaded at by explosive mid and impactor at base points with far-field accompanied by different time lags | | TL = 0.121 s | TL = 0.124 s | TL = 0.133 s | TL = 0.160 s | | | | | | |
| Failure modes of RC column loaded at by explosive and impactor at the mid height accompanied by different time lags | ALR = 0.1 | ALR = 0.3 | ALR = 0.5 | ALR = 0.8 | | | | |
| Failure modes of RC column loaded at by explosive at mid and impactor at the base point accompanied by different time lags | | ALR = 0.1 | ALR = 0.3 | ALR = 0.5 | ALR = 0.8 | | | | | | |
| Failure modes of RC column loaded at by explosive and impactor at the mid height accompanied by different time lags | Vimpact = 1 m/s | Vimpact = 3 m/s | Vimpact = 5 m/s | Vimpact = 10 m/s | | | | | Failure modes of RC column loaded at by explosive at mid and impactor at the base point accompanied by different time lags | | Vimpact = 1 m/s | Vimpact = 3 m/s | Vimpact = 5 m/s | Vimpact = 10 m/s | | | | | | |
| Failure modes of RC columns with different slenderness ratio loaded by combined blast and impact loads | | |
| Failure modes of long and short RC columns loaded by combined blast and impact loads with 2% reinforcement ratio | | | | |
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