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Advances in Human-Computer Interaction
Volume 2012, Article ID 124728, 8 pages
http://dx.doi.org/10.1155/2012/124728
Research Article

BCI Could Make Old Two-Player Games Even More Fun: A Proof of Concept with “Connect Four”

CRNL, Lyon Neuroscience Research Center, INSERM, CNRS, University Lyon 1, Dycog Team, 95 Bd Pinel, 69500 Bron, France

Received 6 July 2012; Accepted 5 November 2012

Academic Editor: Christoph Braun

Copyright © 2012 Emmanuel Maby et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [9 citations]

The following is the list of published articles that have cited the current article.

  • Aadeel Akhtar, James J. S. Norton, Mahsa Kasraie, and Timothy Bretl, “Playing checkers with your mind: An interactive multiplayer hardware game platform for brain-computer interfaces,” 2014 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, pp. 1650–1653, . View at Publisher · View at Google Scholar
  • John G. Webster, Fabien Lotte, Laurent Bougrain, and Maureen ClercWiley Encyclopedia of Electrical and Electronics Engineering, pp. 1–20, 2015. View at Publisher · View at Google Scholar
  • Loïc Caroux, Katherine Isbister, Ludovic Le Bigot, and Nicolas Vibert, “Player–video game interaction: A systematic review of current concepts,” Computers in Human Behavior, vol. 48, pp. 366–381, 2015. View at Publisher · View at Google Scholar
  • Jérémie Mattout, Margaux Perrin, Olivier Bertrand, and Emmanuel Maby, “Improving BCI performance through co-adaptation: Applications to the P300-speller,” Annals of Physical and Rehabilitation Medicine, 2015. View at Publisher · View at Google Scholar
  • Anton Nijholt, “Competing and collaborating brains: Multi-brain computer interfacing,” Intelligent Systems Reference Library, vol. 74, pp. 313–335, 2015. View at Publisher · View at Google Scholar
  • Anton Nijholt, and Mannes Poel, “Multi-Brain BCI: Characteristics and Social Interactions,” Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, vol. 9743, pp. 79–90, 2016. View at Publisher · View at Google Scholar
  • Bojan Kerous, Filip Skola, and Fotis Liarokapis, “EEG-based BCI and video games: a progress report,” Virtual Reality, 2017. View at Publisher · View at Google Scholar
  • Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, and Bruna Camila de Menezes, “Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game,” Computational Science and Its Applications – ICCSA 2018, vol. 10960, pp. 450–465, 2018. View at Publisher · View at Google Scholar
  • Mannes Poel, Hugo Ferreira, Inês Cruz, Carlos Moreira, and Anton Nijholt, “Kessel run - A cooperative multiplayer SSVEP BCI game,” Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 215, pp. 77–95, 2018. View at Publisher · View at Google Scholar