Advances in Human-Computer Interaction / 2012 / Article / Tab 1

Research Article

A Game-Based Virtualized Reality Approach for Simultaneous Rehabilitation of Motor Skill and Confidence

Table 1

Baseline and post-training self-efficacy ratings and motor task performance.

Real-world motor taskBaselinePost-training change
Tennis strokeSelf-efficacy ratingMotor task performanceSelf-efficacy ratingMotor task performance

Dominant forearm
Dominant backhand
Nondominant forearm
Nondominant backhand

Baseline data are shown as mean ± SEM shots on target. Post-training data are shown as mean change (delta values) ± SEM shots on target. *indicates significantly lower baseline for nondominant stroke compared to corresponding stroke for dominant arm ( ). indicates significant increase for nondominant stroke post-training ( ). indicates increase for nondominant stroke post-training just failed to reach statistical significance ( ).

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