Research Article

Virtual Sectioning and Haptic Exploration of Volumetric Shapes in the Absence of Visual Feedback

Table 3

Confusion matrix of recognition and identification (%) of virtual shapes in the parallel scanning mode at the playback velocity of the virtual trajectory of 42 mm/s, averaged over all participants.

Test objectsCylinder2 CylindersTrapez. prism2 Trap. prisms2 BallsA ball2 Hemisph.Half ballTorusRipples

Cylinder99.33 0.67
2 Cylinders97.99 1.340.67
Trapez. prism0.6797.99 1.34
2 Trap. prisms99.33 0.67
2 Balls98.66 1.34

A ball0.6795.31 4.02
2 Hemispheres0.6799.33
A half ball0.671.3497.99

Torus0.670.6798.66
Ripples100