Table of Contents Author Guidelines Submit a Manuscript
Advances in Human-Computer Interaction
Volume 2014, Article ID 257815, 11 pages
http://dx.doi.org/10.1155/2014/257815
Research Article

A Large-Scale Quantitative Survey of the German Geocaching Community in 2007

1University of Münster, Germany
2German Research Center for Artificial Intelligence, Saarbrücken, Germany
3Hasselt University—tUL—iMinds, Diepenbeek, Belgium

Received 10 February 2014; Revised 12 May 2014; Accepted 9 June 2014; Published 26 June 2014

Academic Editor: Francesco Bellotti

Copyright © 2014 Daniel Telaar et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Linked References

  1. L. Matherson, V. Wright, C. Inman, and E. Wilson, “Get up, get out with geocaching: engaging technology for the social studies classroom,” Social Studies Research and Practice, vol. 3, no. 3, 2008. View at Google Scholar
  2. K. O’Hara, “Understanding geocaching practices and motivations,” in Proceedings of the 26th Annual SIGCHI Conference on Human Factors in Computing Systems (CHI ’08), pp. 1177–1186, Florence, Italy, April 2008. View at Publisher · View at Google Scholar · View at Scopus
  3. L. B. Gram-Hansen, “Geocaching in a persuasive perspective,” in Proceedings of the 4th International Conference on Persuasive Technology (Persuasive ’09), p. 34, April 2009. View at Publisher · View at Google Scholar · View at Scopus
  4. M. Lochrie, K. Lund, and P. Coulton, “Community generated location based gaming,” in Proceedings of the 24th BCS Interaction Specialist Group Conference (BCS ’10), pp. 474–478, 2010.
  5. B. Zan, T. Sun, M. Gruteser, and Y. Zhang, “ROME: road monitoring and alert system through geocache,” in Proceedings of the IEEE International Symposium on Parallel and Distributed Processing, Workshops and Phd Forum in conjunction with Euro-Par (IPDPSW ’10), April 2010. View at Publisher · View at Google Scholar · View at Scopus
  6. K. Lund, M. Lochrie, and P. Coulton, “Enabling emergent behaviour in location based games,” in Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek ’ 10), pp. 78–85, Tampere, Finland, October 2010. View at Publisher · View at Google Scholar · View at Scopus
  7. A. E. Bowser, D. L. Hansen, J. Raphael et al., “Prototyping in PLACE: a scalable approach to developing location-based apps and games,” in Proceedings of the 31st Annual SIGCHI Conference on Human Factors in Computing Systems: Changing Perspectives (CHI '13), pp. 1519–1528, Paris, France, May 2013. View at Publisher · View at Google Scholar · View at Scopus
  8. T. Vartiainen and T. Tuunanen, “Co-creation of value for IT-enabled services: a case of geocaching,” in Proceedings of the 46th Annual Hawaii International Conference on System Sciences (HICSS '13), pp. 1093–1102, Maui, Hawaii, USA, January 2013. View at Publisher · View at Google Scholar · View at Scopus
  9. J. Procyk, C. Neustaedter, C. Pang, A. Tang, and T. K. Judge, “Exploring video streaming in public settings: shared geocaching over distance using mobile video chat,” in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14), pp. 2163–2172, 2014.
  10. S. Greenberg and B. Buxton, “Usability evaluation considered harmful (some of the time),” in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’08), pp. 111–120, April 2008. View at Publisher · View at Google Scholar · View at Scopus
  11. D. Chavez, I. Schneider, and T. Powell, “The social-psychology of a technology driven outdoor trend: geocaching in the USA,” in Proceedings of the Hawaii International Conference on System Sciences (HICSS ’04), 2004.
  12. L. Barkhuus, M. Chalmers, P. Tennent et al., “Picking pockets on the lawn: the development of tactics and strategies in a mobile game,” in Proceedings of the International Conference on Ubiquitous Computing, pp. 358–374, 2005.
  13. F. Bellotti, R. Berta, A. De Gloria, E. Ferretti, and M. Margarone, “Designing mobile games for a challenging experience of the urban heritage,” in Proceedings of the Annual International Conference on Parallel Processing, pp. 1129–1136, 2003.
  14. S. Benford, A. Crabtree, M. Flintham et al., “Can you see me now?” ACM Transactions on Computer-Human Interaction, vol. 13, no. 1, pp. 100–133, 2006. View at Publisher · View at Google Scholar · View at Scopus
  15. O. Jones, M. Williams, and C. Fleuriot, “a new sense of place?’ mobile wearable information and communications technology devices and the geographies of urban childhood,” Children’s Geographies, vol. 1, no. 2, pp. 165–180, 2003. View at Publisher · View at Google Scholar · View at Scopus
  16. J. McGonigal, Why I Love Bees: A Case Study in Collective Intelligence Gaming, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learnin, The MIT Press, Cambridge, Mass, USA, 2007.
  17. D. Chavez, R. Courtright, and I. Schneider, “Over the river and through the woods,” Parks & Recreation, vol. 39, no. 4, pp. 68–72, 2004. View at Google Scholar
  18. B. Parkinson and J. Spilker, Global Positioning System: Theory and Applications, AIAA, 1996.
  19. G. Lewis, “Eearthcaching an adventure game with an earthy twist,” GSA Today, vol. 15, no. 1, pp. 38–38, 2005. View at Google Scholar
  20. J. W. Peters, Complete Idiot’s Guide to Geocaching, Alpel Publishing, 2004.
  21. M. Dyer, The Essential Guide to Geocaching: Tracking Treasure with Your GPS, Fulcrum Publishing, 2004.
  22. E. Sherman, Geocaching: Hike and Seek with Your GPS, Apress, 2004.
  23. B. Schlatter and A. Hurd, “Geocaching-21st-century hide-and-seek,” Journal of Physical Education, Recreation & Dance, vol. 76, no. 7, pp. 28–32, 2005. View at Google Scholar
  24. J. Nielsen, Participation Inequality: Encouraging more Users to Contribute. Jakob Nielsens Alertbox 9, Jakob Nielsen’s Alertbox 9, 2006.
  25. M. Kelley, Local Treasures: Geocaching Across America, Center for American Places, University Presses Marketing, 2005, [distributor].
  26. L. Bragg, Y. Pullen, and M. Skinner, “Geocaching: a worldwide treasure hunt enhancing the mathematics classroom,” in Proceedings of the 47th Annual Conference of the Mathematical Association of Victoria (MAV ’10), pp. 54–62, 2010.
  27. P. Hauselt and J. Helzer, “Integration of Geospatial Science in Teacher Education,” Journal of Geography, vol. 111, no. 5, pp. 163–172, 2012. View at Publisher · View at Google Scholar · View at Scopus
  28. J. A. Olson, “Geography, GIS and gaming: learning tools or just for fun?” Journal of Map & Geography Libraries, vol. 8, no. 3, pp. 290–294, 2012. View at Publisher · View at Google Scholar · View at Scopus
  29. C. Lam and C. Neustaedter, “Explorations of geocaching in the virtual world of second life,” in Proceedings of the International Conference on Computer Supported Cooperative Work Companion, pp. 179–182, February 2013. View at Publisher · View at Google Scholar · View at Scopus
  30. C. Neustaedter, A. Tang, and T. K. Judge, “Creating scalable location-based games: lessons from Geocaching,” Personal and Ubiquitous Computing, vol. 17, no. 2, pp. 335–349, 2013. View at Publisher · View at Google Scholar · View at Scopus
  31. C. Cook, F. Heath, and R. L. Thompson, “A meta-analysis of response rates in Web- or internet-based surveys,” Educational and Psychological Measurement, vol. 60, no. 6, pp. 821–836, 2000. View at Publisher · View at Google Scholar · View at Scopus
  32. T. Fritz, E. M. Huang, G. C. Murphy, and T. Zimmermann, “Persuasive technology in the real world: a study of long-term use of activity sensing devices for fitness,” in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14), pp. 487–496, 2014.
  33. N. Miller, “Wikipedia and the Disappearing “Author”,” ETC.: A Review of General Semantics, vol. 62, no. 1, pp. 37–41, 2005. View at Google Scholar
  34. C. Boulaire and B. Cova, “The dynamics and trajectory of creative consumption practices as revealed by the postmodern game of geocaching,” Consumption Markets & Culture, vol. 16, no. 1, pp. 1–24, 2013. View at Publisher · View at Google Scholar · View at Scopus