Research Article
Vibrotactile Stimulation as an Instructor for Mimicry-Based Physical Exercise
Table 1
Qualities and scales used in the UX questionnaires.
| Quality | Scale | ID |
| Pragmatic | Complex, simple | PQ_2 | Impractical, practical | PQ_3 | Challenging, effortless | PQ_4 | Confusing, clear | PQ_6 |
| Hedonic: stimulation | Conventional, original | HQS_1 | Unimaginative, creative | HQS_2 | Dull, absorbing | HQS_5 |
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Hedonic: identification | Unprofessional, professional | HQI_2 | Poor quality, high quality | HQI_4 | Noninclusive-Inclusive | HQI_5 | Separates me from people, brings me closer to people | HQI_6 |
| Attractiveness | Unpleasant, pleasant | ATT_1 | Unattractive, attractive | ATT_3 | Bad, good | ATT_5 | Discouraging, motivating | ATT_7 |
|
Task and goal achievement | Makes exercise harder, makes exercise easier | TGW_1 | Slows down the exercise, speeds up the exercise | TGW_4 | Difficult to control, easy to control | TGW_7 |
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