Research Article

Vibrotactile Stimulation as an Instructor for Mimicry-Based Physical Exercise

Table 1

Qualities and scales used in the UX questionnaires.

QualityScaleID

PragmaticComplex, simplePQ_2
Impractical, practicalPQ_3
Challenging, effortlessPQ_4
Confusing, clearPQ_6

Hedonic: stimulationConventional, originalHQS_1
Unimaginative, creativeHQS_2
Dull, absorbingHQS_5

Hedonic: identificationUnprofessional, professionalHQI_2
Poor quality, high qualityHQI_4
Noninclusive-InclusiveHQI_5
Separates me from people, brings me closer to peopleHQI_6

AttractivenessUnpleasant, pleasantATT_1
Unattractive, attractiveATT_3
Bad, goodATT_5
Discouraging, motivatingATT_7

Task and goal achievementMakes exercise harder, makes exercise easierTGW_1
Slows down the exercise, speeds up the exerciseTGW_4
Difficult to control, easy to controlTGW_7