Research Article

VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques

Table 1

Summary of the pair-wise comparisons from the Wilcoxon signed rank tests.

GEQ ComponentsPair of Techniques (Mean Rank)ZSig. (2-tailed)

Competence WIP (10.53) – Controller (13.83) -2.607 0.009
WIP (8.13) – Teleportation (12.82) -3.240 0.001
Controller (9.17) – Teleportation (10.38) -1.660 0.097

Sensory and Imaginative Immersion WIP (9.90) – Controller (8.63) -1.333 0.182
WIP (11.03) – Teleportation (8.90) -2.304 0.021
Controller (10.67) – Teleportation (10.25) -0.877 0.380

Flow WIP (8.83) – Controller (5.72) -1.003 0.316
WIP (9.63) – Teleportation (8.13) -1.534 0.125
Controller (9.35) – Teleportation (7.08) -1.335 0.182

Tension WIP (9.63) – Controller (8.81) -1.835 0.066
WIP (11.90) – Teleportation (7.89) -0.992 0.321
Controller (8.33) – Teleportation (9.36) -1.325 0.185

Challenge WIP (13.00) – Controller (0.00) -4.396 <0.001
WIP (13.87) – Teleportation (3.00) -4.240 <0.001
Controller (9.19) – Teleportation (7.81) -0.290 0.772

Negative Affect WIP (13.28) – Controller (3.50) -3.954 <0.001
WIP (11.08) – Teleportation (7.67) -2.008 0.045
Controller (7.88) – Teleportation (9.96) -2.396 0.017

Positive Affect WIP (5.50) – Controller (9.67) -1.565 0.118
WIP (11.54) – Teleportation (14.86) -0.028 0.978
Controller (10.00) – Teleportation (7.17) -1.638 0.101

Tiredness WIP (13.33) – Controller (5.00) -4.278 <0.001
WIP (14.61) – Teleportation (4.50) -3.669 <0.001
Controller (6.50) – Teleportation (10.50) -0.856 0.392