Research Article

Balancing Shareability and Positive Interdependence to Support Collaborative Problem-Solving on Interactive Tabletops

Figure 7

An example of “same problem” style (SP): P2 (middle) of G2 is actively interacting with the system using the drone. P1 and P3 are closely following his action, commenting on the observed activities, and are ready to move the rover towards the target cell. They are all working on the same problem.