Research Article

Usability Evaluation of Educational Games: An Analysis of Culture as a Factor Affecting Children’s Educational Attainment

Table 3

Descriptive analysis.

No.VariableMeansStd. dev.

Section 1. Preevaluation questionnaire
1.The child uses a computer frequently?3.840.919
2.The child plays online games frequently?3.960.965
Overall3.890.942

Section 2. Posttask questionnaire (usability testing evaluation)
6.Effectiveness
(a)Start Screen
1.The child does not have trouble in navigating using the screen3.980.863
2.The child does not have trouble in finding the start menu3.740.866
3.The graphics used on the page attract the child3.69958
4.The music used attracts the child3.060.981
5.The size of the game window opened is good enough3.910.985
Overall3.860.865
(b)Character Selection Screen
1.The child succeeded in selecting the desired character3.790.951
2.The child does not have trouble in navigating using the screen when choosing character3.750.779
Overall3.770.865
(c)Exploration Game Screen
1.The child does not have trouble in moving the cursor around using the screen3.700.967
2.The child knows what to do during game play4.030.914
3.The child is focused on the game3.860.960
4.The child shows positive reaction during game play3.900.948
5.The child has no problem in completing the game3.810.819
6.The child knows how to move the cursor using the screen4.170.949
7.The child knows how to confirm the answers3.950.891
8.The child knows whether their answer is correct or not3.710.968
9.The child understood the overall game concept4.020.915
10.The child is alert to which letter is the current pointed letter to be matched3.870.961
Overall3.870.941
7.Efficiency
(a)Starting Screen
1.The child selected the correct menu to start the game in the first try3.830.817
2.The child can easily recover from errors or mistakes that happened4.150.945
Overall3.990.881
(b)Character Selection Screen
1.Bigger picture of each character helps the child to decide which character to choose3.830.817
Overall3.830.817
(c)Exploration Game Screen
1.The child completed the first level with the first try3.840.816
2.Error and mistake made by the child were minimal4.150.944
3.The child knows how to recover from errors and mistakes3.930.894
4.The level of interaction between facilitators and the child was minimal3.820.817
5.Guidance and help from facilitators were minimal4.180.946
Overall3.400.881
8.Satisfaction
1.The game was fun3.820.817
2.The game was easy to play4.160.948
3.The child liked the game3.960.892
4.The child controlled the cursor movement easily3.730.967
5.The game was easy3.850.814
6.The child will play this game again4.160.948
Overall3.990.883
9.Learnability
1.The child felt it was easy to play the game?3.840.817
2The child became better with repeated use of the game?4.160.945
Overall4.000.881
10.Others
1.Using the game to learn was easy3.820.813
2.Using the game to learn was relaxing4.140.941
3.Using the game to learn was simple3.960.892
4.Using the game to learn was satisfying3.720.967
5.Using the game to learn was interesting3.830.813
Overall3.890.885

Section 3. Postevaluation questionnaire
1.Which game would the child like to play again, and why?3.820.811
2.Which game helps the child to learn, and why?4.160.942
3.Which game is considered easy to play, and why?3.960.892
Overall3.980.882