Research Article

User Satisfaction for an Augmented Reality Application to Support Productive Vocabulary Using Speech Recognition

Table 1

AR researches on education.

ProjectDomains/Uses of ARResults/Benefits of AR

EcoMOBILE [4]
(i) AR and probeware with environmental education field trips.
(ii) Water quality measurement.
(i) Positive result showed in term of usefulness.
(ii) Teachers were satisfied with the usability and values of the technology in the application.

Visualize architecture model [5]
Augmented Reality technology for visualizing architecture models.(i) Findings show positive aspects: Students evaluate AR as a technology that is easier to use, improve students’ academic performance and the application was very useful.

Artwork using AR [6]
(i) Mobile guide system with augmented reality, painting appreciation instruction in an art museum.
(ii) Auxiliary tool for painting appreciation.
(i) AR guide effectively enhanced visitors’ learning effectiveness, promoted their flow experience, and extended the amount of time the visitors spent focusing on the paintings.
(ii) Most of the visitors using the mobile AR-guide system elicited positive responses and acceptance attitudes.

Surgical education [7]
(i) Surgical education, wearable computing devices.
(ii) Combination of real-time augmented reality and wearable computing devices such as Google Glass (Google Inc, Mountain View, California).
(i) Enable the local surgeon to interact with the remote surgeon within the local surgical field.

Marine game based learning [8]
(i) AR in children’s learning for marine education.
(ii) Game-based learning.
(i) Students were highly confident by the learning activities and viewed them satisfactorily, students acquired the target knowledge, and the innovative learning program specifically helps low academic achievers improve learning performance.

AR for Biology subject [9]
(i) Biology science education in Malaysia.
(ii) AR application for Biology subject.
(i) Students were satisfied with the application in term of simplicity, ease of use, selectivity, and accessibility.

Educational magic toys [10]
(i) Educational magic toys developed with augmented reality technology for early childhood education.
(ii) Children’s behavioural patterns and their cognitive attainment, and the relationship between them while playing EMT using AR technology.
(i) Teachers’ opinion on the developed application were positive in term of usefulness and ease of use.
(ii) Students liked the application and they found that the application is magical and they had low cognitive attainment.

Elementary Science curriculum [11](i) Subject teaching, elementary Science curriculum.
(ii) Course of Chemistry changes with interoperation.
(i) Improving students’ learning effectiveness and motivation, and students generally agreed that AR tool is useful in encouraging an active learning attitude and that they enjoyed the exploratory learning experience.

Go Virtual [12]
(i) Steel architectural construction for the enhancement of architecture education.
(ii) AR in architecture education, students’ understanding of steel architectural construction.
(i) Students were very satisfied with the learning by experience.
(ii) AR offers great experience in learning.

AR teaching materials [13]
(i) Study of different teaching materials.
(ii) Usefulness of augmented reality (AR) in teaching, children’s learning performances, three types of teaching materials, including a picture book, physical interactions and an AR graphic book.
(i) The study found that AR is very useful in teaching.
(ii) AR is very effective to be used by student.
(iii) AR improved students’ learning performance.