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BioMed Research International
Volume 2014, Article ID 580861, 6 pages
http://dx.doi.org/10.1155/2014/580861
Clinical Study

The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients: A Randomized Controlled Trial

1Santa Lucia Foundation, I.R.C.C.S., Via Ardeatina 306, 00179 Rome, Italy
2Clinical Laboratory of Experimental Neurorehabilitation, Santa Lucia Foundation, I.R.C.C.S., Via Ardeatina 306, 00179 Rome, Italy
3School of Physiotherapy, Tor Vergata University of Rome, Via Orazio Raimondo 18, 00173 Rome, Italy
4Tor Vergata University of Rome, Via Orazio Raimondo 18, 00173 Rome, Italy

Received 17 January 2014; Revised 25 March 2014; Accepted 6 April 2014; Published 5 May 2014

Academic Editor: Stefano Masiero

Copyright © 2014 Giovanni Morone et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Giovanni Morone, Marco Tramontano, Marco Iosa, et al., “The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients: A Randomized Controlled Trial,” BioMed Research International, vol. 2014, Article ID 580861, 6 pages, 2014. https://doi.org/10.1155/2014/580861.