Review Article

Motor Training in Degenerative Spinocerebellar Disease: Ataxia-Specific Improvements by Intensive Physiotherapy and Exergames

Figure 2

Exergame-based training. (a–c) Screenshots from the three XBOX Kinect games used in the training protocol. (a) 20000 leaks practice whole-body coordination and interaction with a dynamic environment; (b) table tennis practices goal-directed upper limb movements and dynamic balance, as well as movement timing; (c) light race practices goal-directed lower limb movements, fast movements, and dynamic balance. (d) Snapshot from the “Light Race” game. Patient C1 performs dynamic stepping movements in order to control the avatar to step onto the highlighted areas on the floor (figures reproduced with permission from Microsoft Xbox Kinect (a), (b) and Ubisoft (c), (d)). (e, f) Group comparisons of the clinical ataxia scores (SARA) and lateral sway in gait at examinations E1–E4. Patients were examined four times: two weeks before intervention (E1), immediately before the first training session (E2), after the two-week lab-training period (E3), and after the six-week home-training phase (E4) [43]. Stars denote significance: , .
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