Computational Intelligence and Neuroscience / 2012 / Article / Fig 2

Research Article

Why People Play: Artificial Lives Acquiring Play Instinct to Stabilize Productivity

Figure 2

Typical behavior of the world with 64 kinds of less complicated plays each of which requires no ability.
(a) Ability spectrum of (i) requested and (ii) generated
(b) (iii) Performance and (iv) variance of ability distribution. Vertical axis is arbitrary unit

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