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Computational Intelligence and Neuroscience
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Computational Intelligence and Neuroscience
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2015
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Article
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Tab 3
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Research Article
Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
Table 3
Confusion matrix of the six classes and accuracies (rounded %) averaged across all participants.
ā
Up
Down
Right
Left
Center
Blink
Up
42
14
0
2
28
14
Down
6
50
0
0
24
20
Right
0
0
96
4
0
0
Left
0
0
0
100
0
0
Center
4
0
0
2
88
6
Blink
0
0
6
4
2
88