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Computational Intelligence and Neuroscience
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Computational Intelligence and Neuroscience
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2015
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Article
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Tab 4
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Research Article
Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
Table 4
Confusion matrix of the five classes and accuracies (rounded %) averaged across all participants with closed eyes.
ā
Up
Down
Right
Left
Center
Up
65
5
0
10
20
Down
12
46
19
15
8
Right
0
0
98
2
0
Left
0
0
2
97
1
Center
4
1
0
0
95