Research Article

Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors

Table 5

Precision, sensitivity, and specificity values (rounded %) for each participant during real-time game play.

ā€‰RightIdleLeft

Participant 1 (M)100/90/10095/100/10070/100/94
Participant 2 (M)83.3/100/95.992.5/97.4/10090.9/100/97.9
Participant 3 (M)100/100/100100/100/100100/100/100
Participant 4 (F)90.9/100/9895/100/95.390.9/100/98
Participant 5 (M)100/90.9/100100/100/10090.9/100/97.5