Research Article
Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
Table 5
Precision, sensitivity, and specificity values (rounded %) for each participant during real-time game play.
| ā | Right | Idle | Left |
| Participant 1 (M) | 100/90/100 | 95/100/100 | 70/100/94 | Participant 2 (M) | 83.3/100/95.9 | 92.5/97.4/100 | 90.9/100/97.9 | Participant 3 (M) | 100/100/100 | 100/100/100 | 100/100/100 | Participant 4 (F) | 90.9/100/98 | 95/100/95.3 | 90.9/100/98 | Participant 5 (M) | 100/90.9/100 | 100/100/100 | 90.9/100/97.5 |
|
|