Research Article

CyberPsychological Computation on Social Community of Ubiquitous Learning

Table 2

Basic actions and parameters of the learner’s habitual behaviors in cyberspace.

NumberActionsParameters

0No actionThe object in screen center
1Mouse: clickOn a button or link, on another place
2Mouse: scrollSpeed, the object in screen center when stopping scrolling
3Mouse: moveSpeed, radius
4Mouse: open a new pageNull
5Mouse: change a pageNull
6Mouse: close a pageNull
7Mouse: store a pageNull
8Keyboard: inputNumber of characters
9Keyboard: deleteNumber of characters
10Mouse and keyboard: retrieve informationNumber of keywords
11Mouse and keyboard: post information on BBSNumber of characters
12Mouse and keyboard: send information to other peopleNumber of characters, number of receivers
13Mouse and keyboard: chat with other peopleNumber of characters, number of people chatted with
14Streaming media: voice communicationAcoustic feature parameters
15Streaming media: video communicationVisual feature parameters