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Computational Intelligence and Neuroscience
Volume 2016 (2016), Article ID 4204385, 12 pages
http://dx.doi.org/10.1155/2016/4204385
Research Article

The Brainarium: An Interactive Immersive Tool for Brain Education, Art, and Neurotherapy

1Laboratoire de Psychologie et NeuroCognition, Université de Grenoble, Grenoble, BSHM, 1251 av Centrale CS40700, 38058 Grenoble Cedex 9, France
2CNRS, UMR 5105, Grenoble, France
3Centre de Recherche Cerveau et Cognition (CerCo), Université Paul Sabatier, Pavillon Baudot, Hopital Purpan, BP 25202, 31052 Toulouse Cedex 3, France
4CNRS, UMR 5549, Toulouse, France
5Swartz Center for Computational Neuroscience, Institute of Neural Computation (INC), University of San Diego California, La Jolla, CA 92093-0559, USA

Received 13 April 2016; Accepted 30 June 2016

Academic Editor: Victor H. C. de Albuquerque

Copyright © 2016 Romain Grandchamp and Arnaud Delorme. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

Recent theoretical and technological advances in neuroimaging techniques now allow brain electrical activity to be recorded using affordable and user-friendly equipment for nonscientist end-users. An increasing number of educators and artists have begun using electroencephalogram (EEG) to control multimedia and live artistic contents. In this paper, we introduce a new concept based on brain computer interface (BCI) technologies: the Brainarium. The Brainarium is a new pedagogical and artistic tool, which can deliver and illustrate scientific knowledge, as well as a new framework for scientific exploration. The Brainarium consists of a portable planetarium device that is being used as brain metaphor. This is done by projecting multimedia content on the planetarium dome and displaying EEG data recorded from a subject in real time using Brain Machine Interface (BMI) technologies. The system has been demonstrated through several performances involving an interaction between the subject controlling the BMI, a musician, and the audience during series of exhibitions and workshops in schools. We report here feedback from 134 participants who filled questionnaires to rate their experiences. Our results show improved subjective learning compared to conventional methods, improved entertainment value, improved absorption into the material being presented, and little discomfort.